thob-capability-map/Week-3/Week-3-PersonalSummary.md

1.6 KiB

Divya — Week 3 Summary

Tasks Completed

  • Task 1: Material Variant Stress Test (Red/Blue/Yellow)
  • Task 2: Texture Persistence Audit (Sun/Moon/Earth/Jupiter)
  • Task 3: Geometric Stability Audit (Sphere/Cube/Cylinder/Plane)
  • Task 4: Multi-Object Logic Audit (Sphere/Cube/Torus)

Strongest Product Flow In Thob

  • State Determinism: Even under high-frequency interaction, Thob never "loses" the state of a material. The 3D viewport is perfectly in sync with the logic layer during configuration.

Weakest / Most Awkward Product Flow In Thob

  • Scaling Logic: Managing multi-object mutual exclusivity (Single-select) is currently a manual nightmare. The lack of a "Selection Group" primitive is a major friction point.

Top 2 High-Value Discoveries

    1. The Cylinder Crash: A reproducible hard-crash specifically for cylinder hiding/visibility.
    1. The Refresh Reset: Discovering that selecting variants does not yet persist across browser refreshes in the editor.

Top 1 Quick Win Recommendation

  • Introduce a "Selection Group" logic node that handles "Single Select" behavior automagically for any mesh attached to it.

Top 1 Deeper Architecture Concern

  • Session Persistence: The reset-on-refresh behavior indicates that active variant states are lost from the editor's memory pool during navigation or refreshes.

If A Customer Wanted A Complex 3D Configurator, Could Thob Support It Well?

  • PARTIAL
  • Why: While Thob is 100% reliable for simple 3-4 option configurators, the manual logic-linking for complex, multi-part selection (50+ parts) is too fragile and prone to "State Explosion" in its current form.