thob-capability-map/Week-3/GeneralNotes.md

15 lines
1.2 KiB
Markdown

# Week 3 - Integrity Audit & Stress Test General Notes
## Audit Focus
This week focused on the **Integrity and Scaling** of Thob's interaction patterns. We tested consistency under rapid input and evaluated how logic scales for multi-object configurators.
## Key Integrity Findings
- **State Reliability**: [PASS] Material variant swaps remained 100% consistent during high-frequency (sub-200ms) clicking cycles.
- **Session Persistence**: [FAIL] Selection state (e.g., planet texture) **resets to default** on browser refresh. The editor does not currently persist the active variant in the local session.
- **Geometric Robustness**: [FAIL] Confirmed a **Reproducible Cylinder Crash** when toggling visibility. This indicates an internal failure in Thob's primitive-to-number conversion logic.
- **Selection Scaling**: [FAIL] Managing "Single-Select" lists relies on manual "Reset" triggers per button. For scenes with 10+ objects, this logic becomes unmanageable (**State Explosion**).
## Console Intelligence
- **Persistent Signal**: `GetBindingData... method already registered` scales with interaction speed.
- **Critical Signal**: `TypeError: Cannot convert a Symbol to a number` observed during cylinder property mutations.