# Week 3 - Integrity Audit & Stress Test General Notes ## Audit Focus This week focused on the **Integrity and Scaling** of Thob's interaction patterns. We tested consistency under rapid input and evaluated how logic scales for multi-object configurators. ## Key Integrity Findings - **State Reliability**: [PASS] Material variant swaps remained 100% consistent during high-frequency (sub-200ms) clicking cycles. - **Session Persistence**: [FAIL] Selection state (e.g., planet texture) **resets to default** on browser refresh. The editor does not currently persist the active variant in the local session. - **Geometric Robustness**: [FAIL] Confirmed a **Reproducible Cylinder Crash** when toggling visibility. This indicates an internal failure in Thob's primitive-to-number conversion logic. - **Selection Scaling**: [FAIL] Managing "Single-Select" lists relies on manual "Reset" triggers per button. For scenes with 10+ objects, this logic becomes unmanageable (**State Explosion**). ## Console Intelligence - **Persistent Signal**: `GetBindingData... method already registered` scales with interaction speed. - **Critical Signal**: `TypeError: Cannot convert a Symbol to a number` observed during cylinder property mutations.