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Thob Observations: Week 3 Task 4 - Multi-Selectable Objects Audit
Thob Observations from Task Notes
- Audit Test: Implemented a realistic 3-object selection setup (Sphere, Cube, Torus) to test "Single Select" behavior.
- Native 3D selection: NOT SUPPORTED. Confirmed that direct clicking on 3D meshes to trigger a highlight/selection is still not possible in the current build.
- Implementation used: Forced to use 2D UI Buttons to simulate selection.
- Scaling Audit: FAIL/FRAGILE. Managing "Deselect" logic for multiple objects (Sphere/Cube/Torus) via manual triggers is extremely tedious and prone to "ghost selection" errors if a single trigger is missed.
- Reliability Verdict: NOT SUPPORTED (Native) / FRAGILE (Simulated).
Overall Read
Week 3 confirms that Thob's biggest capability gap is the lack of a 3D Interaction/Raycasting engine. While 3D visual properties are stable, the absence of native object selection makes professional "Click-to-Configure" experiences unmanageable for large-scale scenes.