# Thob Observations: Week 3 Task 4 - Multi-Selectable Objects Audit ### Thob Observations from Task Notes * **Audit Test**: Implemented a realistic 3-object selection setup (**Sphere, Cube, Torus**) to test "Single Select" behavior. * **Native 3D selection**: **NOT SUPPORTED**. Confirmed that direct clicking on 3D meshes to trigger a highlight/selection is still not possible in the current build. * **Implementation used**: Forced to use 2D UI Buttons to simulate selection. * **Scaling Audit**: **FAIL/FRAGILE**. Managing "Deselect" logic for multiple objects (Sphere/Cube/Torus) via manual triggers is extremely tedious and prone to "ghost selection" errors if a single trigger is missed. * **Reliability Verdict**: **NOT SUPPORTED (Native) / FRAGILE (Simulated)**. ### Overall Read Week 3 confirms that Thob's biggest capability gap is the lack of a 3D Interaction/Raycasting engine. While 3D visual properties are stable, the absence of native object selection makes professional "Click-to-Configure" experiences unmanageable for large-scale scenes.