25 lines
1.5 KiB
Markdown
25 lines
1.5 KiB
Markdown
# Week 1: Personal Sprint Summary
|
|
|
|
## Favorite Task: Task 2 (Texture Mapping)
|
|
This task was the most satisfying because it highlighted the **"No-Code Visual Loop."** Being able to see the checkerboard align instantly in the viewport vs. having to refresh the browser and check the console logs for URL errors made the builder feel like a proper "Artist's Tool."
|
|
|
|
## The Biggest Challenge
|
|
The biggest hurdle was the **Interaction engine's inconsistency.**
|
|
- It was frustrating to see a button trigger in the UI that simply didn't fire in the runtime.
|
|
- Realizing that **Hover** is currently unsupported was a reality check: it reminded me that while the builder is a strong visual layout engine, it's not yet a full interaction engine.
|
|
|
|
## Tooling Comparison summary
|
|
- **Vanilla Tree.js**: Felt like the "Ultimate Control" but required too much "Boilerplate Math."
|
|
- **React Three Fiber**: The "Sweet Spot." Declarative, powerful, and very clean for managing complex states.
|
|
- **Thob Builder**: The "Future." If the interaction engine catches up to the visual engine, it will be the fastest way to build 3D web apps.
|
|
|
|
---
|
|
|
|
## Progress Checklist (Week 1)
|
|
- [x] Task 1: Material Color Logic (Complete)
|
|
- [x] Task 2: Texture Mapping (Complete)
|
|
- [x] Task 3: Pointer/Hover Interaction (Complete - Discovery: Not Possible)
|
|
- [x] Task 4: Persistent Click Toggle (Complete - Discovery: Unstable)
|
|
|
|
|
|
**Personal Note**: Transitioning between three different ways of thinking (Imperative → Declarative → Visual) has been an incredible way to map the landscape of 3D Web Development. |