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# Divya — Week 1 Summary
# Week 1: Personal Sprint Summary
## Tasks Completed
-Task 1:
-Task 2:
-Task 3:
-Task 4:
## Favorite Task: Task 2 (Texture Mapping)
This task was the most satisfying because it highlighted the **"No-Code Visual Loop."** Being able to see the checkerboard align instantly in the viewport vs. having to refresh the browser and check the console logs for URL errors made the builder feel like a proper "Artist's Tool."
## What Thob Supports Well
-1.
-2.
-3.
## The Biggest Challenge
The biggest hurdle was the **Interaction engine's inconsistency.**
- It was frustrating to see a button trigger in the UI that simply didn't fire in the runtime.
- Realizing that **Hover** is currently unsupported was a reality check: it reminded me that while the builder is a strong visual layout engine, it's not yet a full interaction engine.
## What Feels Weak / Awkward
-1.
-2.
-3.
## Tooling Comparison summary
- **Vanilla Tree.js**: Felt like the "Ultimate Control" but required too much "Boilerplate Math."
- **React Three Fiber**: The "Sweet Spot." Declarative, powerful, and very clean for managing complex states.
- **Thob Builder**: The "Future." If the interaction engine catches up to the visual engine, it will be the fastest way to build 3D web apps.
## Most Product-Relevant Discovery
-
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## Best Improvement Recommendation
-
## Progress Checklist (Week 1)
- [x] Task 1: Material Color Logic (Complete)
- [x] Task 2: Texture Mapping (Complete)
- [x] Task 3: Pointer/Hover Interaction (Complete - Discovery: Not Possible)
- [x] Task 4: Persistent Click Toggle (Complete - Discovery: Unstable)
## What I Learned About Vanilla vs R3F vs Thob
-
**Personal Note**: Transitioning between three different ways of thinking (Imperative → Declarative → Visual) has been an incredible way to map the landscape of 3D Web Development.