1.5 KiB
1.5 KiB
Divya — Week 2 Summary
Tasks Completed
- Task 1: Material Switcher (Color Swaps)
- Task 2: Texture Switcher (Planet Surface Swaps)
- Task 3: Product Option Switcher (Geometric Visibility Toggles)
- Task 4: Selection/Highlight (Interaction Simulation)
Strongest Product Flow In Thob
- Material Swapping: The
MaterialVariantsystem is exceptionally fast and the visual fidelity of the renderer handles real-time property shifts perfectly.
Weakest / Most Awkward Product Flow In Thob
- 3D Selection: The inability to click a mesh directly to select it forces a "disconnected" UX where all triggers must live in the 2D layer.
Top 2 High-Value Discoveries
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- The Proprietary Logic Gap: Discovering that interaction IDs depend on specific, non-documented syntax (e.g., $context).
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- The Asset Pipeline Cap: Identifying the silent 5MB limit for high-resolutions textures.
Top 1 Quick Win Recommendation
- Implement an Expression Dropdown in the binding panel so users can see valid logic paths without memorizing code.
Top 1 Deeper Architecture Concern
- Binding Redundancy: The high-volume console warnings during loops suggest the internal observer system is overactive and may cause performance bottlenecks in complex scenes.
If A Customer Wanted A Simple 3D Configurator, Could Thob Support It Well?
- YES
- Why: For 90% of use cases (swapping colors/materials/parts), Thob is extremely powerful, visual, and stable. The visual results are production-ready.