# Divya — Week 2 Summary ## Tasks Completed - Task 1: Material Switcher (Color Swaps) - Task 2: Texture Switcher (Planet Surface Swaps) - Task 3: Product Option Switcher (Geometric Visibility Toggles) - Task 4: Selection/Highlight (Interaction Simulation) ## Strongest Product Flow In Thob - **Material Swapping**: The `MaterialVariant` system is exceptionally fast and the visual fidelity of the renderer handles real-time property shifts perfectly. ## Weakest / Most Awkward Product Flow In Thob - **3D Selection**: The inability to click a mesh directly to select it forces a "disconnected" UX where all triggers must live in the 2D layer. ## Top 2 High-Value Discoveries - 1. The **Proprietary Logic Gap**: Discovering that interaction IDs depend on specific, non-documented syntax (e.g., $context). - 2. The **Asset Pipeline Cap**: Identifying the silent 5MB limit for high-resolutions textures. ## Top 1 Quick Win Recommendation - Implement an **Expression Dropdown** in the binding panel so users can see valid logic paths without memorizing code. ## Top 1 Deeper Architecture Concern - **Binding Redundancy**: The high-volume console warnings during loops suggest the internal observer system is overactive and may cause performance bottlenecks in complex scenes. ## If A Customer Wanted A Simple 3D Configurator, Could Thob Support It Well? - **YES** - Why: For 90% of use cases (swapping colors/materials/parts), Thob is extremely powerful, visual, and stable. The visual results are production-ready.