cube-scene/README.md
2026-03-23 23:17:41 +05:30

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# 🧊 Cube Scene
The same interactive 3D cube scene built two ways — **Vanilla Three.js** and **React Three Fiber (R3F)** — to compare the approaches side by side.
## ✨ Features
- Two rotating orange cubes
- Hover effect — cubes turn **hotpink** on hover
- Click to scale (R3F version)
- OrbitControls — rotate, zoom, and pan the camera
- Responsive window resize
- Light gray background with ambient + point lighting
## 📁 Project Structure
```
cube-scene/
├── vanilla/ # Pure Three.js implementation
│ ├── index.html
│ ├── main.js
│ ├── package.json
│ └── .gitignore
└── r3f/ # React Three Fiber implementation
├── src/
│ ├── App.jsx
│ ├── main.jsx
│ └── index.css
├── index.html
├── vite.config.js
├── package.json
└── .gitignore
```
## 🚀 Getting Started
### Vanilla Three.js
```bash
cd vanilla
npm install
npm run dev
```
### React Three Fiber
```bash
cd r3f
npm install
npm run dev
```
## 🔍 Vanilla vs R3F Comparison
| Feature | Vanilla Three.js | React Three Fiber |
|---|---|---|
| Scene setup | Manual (`Scene`, `Camera`, `Renderer`) | `<Canvas>` handles it |
| Mesh creation | `new THREE.Mesh(geometry, material)` | `<mesh>` JSX component |
| Animation loop | `requestAnimationFrame` + `animate()` | `useFrame()` hook |
| Hover detection | Manual `Raycaster` + event listeners | `onPointerOver` / `onPointerOut` props |
| OrbitControls | Import, instantiate, call `update()` | `<OrbitControls />` |
| Window resize | Manual `resize` event listener | Automatic |
## 🛠️ Tech Stack
- [Three.js](https://threejs.org/) — 3D rendering library
- [React Three Fiber](https://docs.pmnd.rs/react-three-fiber) — React renderer for Three.js
- [Drei](https://github.com/pmndrs/drei) — Useful helpers for R3F
- [Vite](https://vitejs.dev/) — Dev server and bundler