# 🧊 Cube Scene The same interactive 3D cube scene built two ways — **Vanilla Three.js** and **React Three Fiber (R3F)** — to compare the approaches side by side. ## ✨ Features - Two rotating orange cubes - Hover effect — cubes turn **hotpink** on hover - Click to scale (R3F version) - OrbitControls — rotate, zoom, and pan the camera - Responsive window resize - Light gray background with ambient + point lighting ## 📁 Project Structure ``` cube-scene/ ├── vanilla/ # Pure Three.js implementation │ ├── index.html │ ├── main.js │ ├── package.json │ └── .gitignore │ └── r3f/ # React Three Fiber implementation ├── src/ │ ├── App.jsx │ ├── main.jsx │ └── index.css ├── index.html ├── vite.config.js ├── package.json └── .gitignore ``` ## 🚀 Getting Started ### Vanilla Three.js ```bash cd vanilla npm install npm run dev ``` ### React Three Fiber ```bash cd r3f npm install npm run dev ``` ## 🔍 Vanilla vs R3F Comparison | Feature | Vanilla Three.js | React Three Fiber | |---|---|---| | Scene setup | Manual (`Scene`, `Camera`, `Renderer`) | `` handles it | | Mesh creation | `new THREE.Mesh(geometry, material)` | `` JSX component | | Animation loop | `requestAnimationFrame` + `animate()` | `useFrame()` hook | | Hover detection | Manual `Raycaster` + event listeners | `onPointerOver` / `onPointerOut` props | | OrbitControls | Import, instantiate, call `update()` | `` | | Window resize | Manual `resize` event listener | Automatic | ## 🛠️ Tech Stack - [Three.js](https://threejs.org/) — 3D rendering library - [React Three Fiber](https://docs.pmnd.rs/react-three-fiber) — React renderer for Three.js - [Drei](https://github.com/pmndrs/drei) — Useful helpers for R3F - [Vite](https://vitejs.dev/) — Dev server and bundler