4.0 KiB
Thob Capability Mapping Sprint
A professional benchmarking repository designed to evaluate the current capabilities, strengths, and limitations of the Thob 3D Builder compared to industry-standard 3D web frameworks (Vanilla Three.js and React Three Fiber).
Project Overview
This sprint focuses on mapping 3D "Capabilities"—from simple visual changes to complex interactive states—across three primary implementation strategies:
- Vanilla Three.js: Imperative, pure-code implementation.
- React Three Fiber (R3F): Declarative, component-based implementation.
- Thob Page Builder: No-code/Visual 3D editor experience.
Project Structure
The repository is organized by "Weeks," with each week containing multiple task benchmarks.
/
├── Week-1/
│ ├── Task-1/ (Material Color Change)
│ │ ├── vanilla/ ← Imperative Three.js setup
│ │ ├── r3f/ ← Declarative React setup
│ │ ├── thob/ ← Builder Exploration Notes
│ │ └── report.md ← Comparative Capability Report
│ ├── Task-2/ (Texture Mapping)
│ │ ├── vanilla/ ← TextureLoader implementation
│ │ ├── r3f/ ← useLoader implementation
│ │ ├── thob/ ← Texture workflow observations
│ │ └── report.md ← Comparative Capability Report
│ ├── Task-3/ (Hover Interaction)
│ │ ├── vanilla/ ← Raycaster-based hover
│ │ ├── r3f/ ← onPointerOver/Out events
│ │ ├── thob/ ← Interaction engine gap notes
│ │ └── report.md ← Comparative Capability Report
│ ├── Task-4/ (Click Toggle State)
│ │ ├── vanilla/ ← Click-to-state raycasting
│ │ ├── r3f/ ← onClick state management
│ │ ├── thob/ ← Persistent state limitation notes
│ │ └── report.md ← Comparative Capability Report
│ ├── GeneralNotes.md ← Strategic Overview
│ └── Week-1-PersonalSummary.md ← Personal Narrative
└── README.md
🛠️ Tech Stack
- Engine: Three.js
- Frontend: React (for R3F)
- Styling: CSS Modules / Vanilla CSS
- Build Tool: Vite
- Platform: Thob 3D Page Builder
🏁 Week 1 Milestone Summary
| Task | Capability | Vanilla | R3F | Thob Builder |
|---|---|---|---|---|
| 01 | Material Color | Yes | Yes | Yes (Static) |
| 02 | Texture Mapping | Yes | Yes | Yes (Fastest) |
| 03 | Hover Interaction | Yes | Yes | Planned / Limited |
| 04 | Click Toggle State | Yes | Yes | Unstable / Broken |
🔦 Key Week 1 Insights:
- Speed Advantage: Thob Builder is exceptionally fast for Static Visual Configuration. Setting up meshes and textures in the UI is roughly 3-5x faster than writing the equivalent boilerplate in code.
- Interaction Gap: The primary limitation currently identified is the Interaction Engine. Hover events and persistent state toggles (onClick) are currently unreliable or missing in the builder.
🚀 Getting Started
📦 Installation
The project uses yarn for dependency management.
# Clone the repository
git clone [repo-url]
# Install all dependencies (Monorepo root)
yarn install
💻 Development Servers
To run any specific task implementation:
# Example: Running Task 4 (R3F)
cd Week-1/Task-4/r3f
yarn dev
Contribution & Reporting
Each task includes a report.md file. These reports follow a standardized format to capture:
- Complexity: How many lines of code vs. clicks?
- Limitation Type: Is it a runtime, editor, or UX issue?
- Workarounds: How did we solve the gap?
- Business Value: Why does this feature matter to our users?
Sprint Lead: Divya Pahuja
Goal: Identify the "Interactivity Threshold" where code becomes more efficient than the builder UI.