1.9 KiB
1.9 KiB
Week 1 — General Notes & Personal Summary
Milestone Recap: Tasks 1–4
- Task 1 (Material Color): Handled color changes imperative (Vanilla), declarative (R3F), and UI-driven (Thob).
- Task 2 (Texture Mapping): Successfully applied checkerboard and URL-based textures. Thob speed was the highlight here.
- Task 3 (Hover Feedback): Identified a major gap—Hover is standard in code but missing from the builder UI.
- Task 4 (Click Toggle): Discovered that the
onClickinteraction engine is currently unstable/broken in the builder.
Top Reflections
Speed vs. Control
- The Thob Advantage: Setting up a 3D scene (adding a cube + lighting + texture) in the builder is lightning-fast. What takes a 10-minute Vite setup in Vanilla takes 2 minutes in the Thob UI.
- The Interactivity Threshold: As soon as we moved from "Static Visuals" to "Interactive Behavior," the strength shifted back to R3F. The builder's UI for interactions exists, but the execution logic isn't there yet.
Declarative vs. Imperative
- Writing the Raycaster manually in Vanilla felt outdated and boilerplate-heavy compared to the clean
onPointerOverprops in R3F. - Insight: Thob would benefit immensely by mirroring R3F's declarative event model (simple triggers linked to property changes).
Critical Discoveries (The "Interaction Blackout")
The most valuable part of this week's sprint was identifying that:
- Hover (PointerOver/Out): Is not just "hidden"—it's currently missing as a first-class feature in the Thob engine.
- Click (Interaction Dispatcher): Is unreliable. Even when wired correctly in the UI, it doesn't always fire in the runtime.
- CORS/Asset Linking: External URL textures are prone to browser blocking, making internal "Project Library" uploads the only safe path for now.