thob-capability-map/Week-2/Week-2-PersonalSummary.md

27 lines
1.5 KiB
Markdown

# Divya — Week 2 Summary
## Tasks Completed
- Task 1: Material Switcher (Color Swaps)
- Task 2: Texture Switcher (Planet Surface Swaps)
- Task 3: Product Option Switcher (Geometric Visibility Toggles)
- Task 4: Selection/Highlight (Interaction Simulation)
## Strongest Product Flow In Thob
- **Material Swapping**: The `MaterialVariant` system is exceptionally fast and the visual fidelity of the renderer handles real-time property shifts perfectly.
## Weakest / Most Awkward Product Flow In Thob
- **3D Selection**: The inability to click a mesh directly to select it forces a "disconnected" UX where all triggers must live in the 2D layer.
## Top 2 High-Value Discoveries
- 1. The **Proprietary Logic Gap**: Discovering that interaction IDs depend on specific, non-documented syntax (e.g., $context).
- 2. The **Asset Pipeline Cap**: Identifying the silent 5MB limit for high-resolutions textures.
## Top 1 Quick Win Recommendation
- Implement an **Expression Dropdown** in the binding panel so users can see valid logic paths without memorizing code.
## Top 1 Deeper Architecture Concern
- **Binding Redundancy**: The high-volume console warnings during loops suggest the internal observer system is overactive and may cause performance bottlenecks in complex scenes.
## If A Customer Wanted A Simple 3D Configurator, Could Thob Support It Well?
- **YES**
- Why: For 90% of use cases (swapping colors/materials/parts), Thob is extremely powerful, visual, and stable. The visual results are production-ready.