1.4 KiB
Task: Material Variant Switcher
Objective
Create one 3D object with 2–3 material variants and allow switching between them.
Vanilla three.js
-Possible: Yes / Partial / No -Notes: -Key concepts: -Complexity: Easy / Medium / Hard
R3F
-Possible: Yes / Partial / No -Notes: -What R3F abstracted: -Complexity: Easy / Medium / Hard
Thob Page Builder
-Possible: Yes / Partial / No -Notes: -Builder steps: -Complexity: Easy / Medium / Hard
Comparison Summary
-Possible in all 3? Yes / Partial / No -Main differences: -Where Thob is better: -Where Thob is weaker: -What feels awkward or unclear:
Limitation Type (if any)
-[ ] Editor UX limitation -[ ] Runtime limitation -[ ] Schema / data model limitation -[ ] Component limitation -[ ] Event system limitation -[ ] Asset pipeline limitation -[ ] Unknown / needs investigation
Workaround
-Is there a workaround? -If yes, what is it?
Suggested Improvement
-What should improve in Thob? -Is it: -editor -runtime -component -UX -schema/data
Difficulty Estimate
-Easy / Medium / Hard
Business Value
-Low / Medium / High
Product Lens
- Is this pattern useful for real customers? Yes / Partial / No
- What kind of customer use case does this support?
- Does Thob feel strong enough for this use case?
- What would improve the experience?
Recommendation
Should Thob support this better? Why?