feat: added task 3 in vanilla
This commit is contained in:
parent
b3133aae0e
commit
34f4bc743d
@ -1,11 +1,18 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Task 3 - UI-Controlled Product Option (Configurator Pattern)</title>
|
||||
<meta charset="UTF-8" />
|
||||
<title>Task 3 — UI-Controlled Product Option</title>
|
||||
<link rel="stylesheet" href="./style.css">
|
||||
</head>
|
||||
<body>
|
||||
<script type="module" src="main.js"></script>
|
||||
|
||||
<div id="controls">
|
||||
<button data-variant="black" class="active">Black</button>
|
||||
<button data-variant="silver">Silver</button>
|
||||
<button data-variant="gold">Gold</button>
|
||||
</div>
|
||||
|
||||
<script type="module" src="./main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@ -0,0 +1,92 @@
|
||||
import * as THREE from "three";
|
||||
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color("white");
|
||||
|
||||
const camera = new THREE.PerspectiveCamera(
|
||||
75,
|
||||
window.innerWidth / window.innerHeight,
|
||||
0.1,
|
||||
1000
|
||||
);
|
||||
camera.position.z = 5;
|
||||
|
||||
const renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
|
||||
const geometries = {
|
||||
black: new THREE.BoxGeometry(2, 2, 2),
|
||||
silver: new THREE.SphereGeometry(1.5, 32, 32),
|
||||
gold: new THREE.TorusGeometry(1.2, 0.4, 16, 100),
|
||||
};
|
||||
|
||||
const materials = {
|
||||
black: new THREE.MeshStandardMaterial({
|
||||
color: "black",
|
||||
roughness: 1,
|
||||
metalness: 0,
|
||||
}),
|
||||
silver: new THREE.MeshStandardMaterial({
|
||||
color: "#C0C0C0",
|
||||
roughness: 0.3,
|
||||
metalness: 1,
|
||||
}),
|
||||
gold: new THREE.MeshStandardMaterial({
|
||||
color: "#FFD700",
|
||||
roughness: 0.4,
|
||||
metalness: 1,
|
||||
}),
|
||||
};
|
||||
|
||||
let currentVariant = "black";
|
||||
|
||||
let mesh = new THREE.Mesh(
|
||||
geometries[currentVariant],
|
||||
materials[currentVariant]
|
||||
);
|
||||
scene.add(mesh);
|
||||
|
||||
scene.add(new THREE.AmbientLight(0xffffff, 0.6));
|
||||
|
||||
const pointLight = new THREE.PointLight(0xffffff, 1);
|
||||
pointLight.position.set(5, 5, 5);
|
||||
scene.add(pointLight);
|
||||
|
||||
const controls = new OrbitControls(camera, renderer.domElement);
|
||||
controls.enableDamping = true;
|
||||
|
||||
function updateScene() {
|
||||
mesh.geometry = geometries[currentVariant];
|
||||
mesh.material = materials[currentVariant];
|
||||
}
|
||||
|
||||
const buttons = document.querySelectorAll("button");
|
||||
|
||||
buttons.forEach((btn) => {
|
||||
btn.addEventListener("click", () => {
|
||||
const variant = btn.getAttribute("data-variant");
|
||||
|
||||
currentVariant = variant;
|
||||
updateScene();
|
||||
|
||||
buttons.forEach((b) => b.classList.remove("active"));
|
||||
btn.classList.add("active");
|
||||
});
|
||||
});
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
controls.update();
|
||||
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
animate();
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
});
|
||||
Loading…
x
Reference in New Issue
Block a user