feat: added task 3 in vanilla
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@ -1,11 +1,18 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Task 3 — UI-Controlled Product Option</title>
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<title>Task 3 - UI-Controlled Product Option (Configurator Pattern)</title>
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<link rel="stylesheet" href="./style.css">
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</head>
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</head>
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<body>
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<body>
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<script type="module" src="main.js"></script>
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<div id="controls">
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<button data-variant="black" class="active">Black</button>
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<button data-variant="silver">Silver</button>
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<button data-variant="gold">Gold</button>
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</div>
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<script type="module" src="./main.js"></script>
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</body>
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</body>
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</html>
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</html>
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@ -0,0 +1,92 @@
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import * as THREE from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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const scene = new THREE.Scene();
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scene.background = new THREE.Color("white");
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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camera.position.z = 5;
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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const geometries = {
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black: new THREE.BoxGeometry(2, 2, 2),
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silver: new THREE.SphereGeometry(1.5, 32, 32),
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gold: new THREE.TorusGeometry(1.2, 0.4, 16, 100),
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};
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const materials = {
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black: new THREE.MeshStandardMaterial({
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color: "black",
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roughness: 1,
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metalness: 0,
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}),
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silver: new THREE.MeshStandardMaterial({
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color: "#C0C0C0",
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roughness: 0.3,
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metalness: 1,
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}),
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gold: new THREE.MeshStandardMaterial({
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color: "#FFD700",
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roughness: 0.4,
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metalness: 1,
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}),
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};
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let currentVariant = "black";
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let mesh = new THREE.Mesh(
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geometries[currentVariant],
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materials[currentVariant]
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);
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scene.add(mesh);
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scene.add(new THREE.AmbientLight(0xffffff, 0.6));
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const pointLight = new THREE.PointLight(0xffffff, 1);
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pointLight.position.set(5, 5, 5);
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scene.add(pointLight);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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function updateScene() {
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mesh.geometry = geometries[currentVariant];
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mesh.material = materials[currentVariant];
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}
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const buttons = document.querySelectorAll("button");
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buttons.forEach((btn) => {
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btn.addEventListener("click", () => {
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const variant = btn.getAttribute("data-variant");
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currentVariant = variant;
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updateScene();
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buttons.forEach((b) => b.classList.remove("active"));
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btn.classList.add("active");
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});
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});
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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