831 B
831 B
Product Lens
- Is this pattern useful for real customers? Yes
- What kind of customer use case does this support?
- Product assemblies where parent motion controls multiple parts.
- Robotics/mechanical explainers that require parent-child-grandchild kinematics.
- Motion storytelling where grouped objects move as one structural unit.
- Does Thob feel strong enough for this use case?
- Yes.
- In this task, nested mesh hierarchy (parent -> child -> grandchild) inherited transforms correctly and stayed stable.
- Parent-driven behavior was predictable, offsets were preserved, and nothing broke.
- What would improve the experience?
- Better hierarchy tooling for duplicate/clone and bulk edits.
- Clear visual separation of local vs inherited transforms.
- Optional hierarchy debugging view for complex nested scenes.