60 lines
1.6 KiB
JavaScript

import * as THREE from 'three'
const scene = new THREE.Scene()
scene.background = new THREE.Color('#111111')
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.z = 5
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const geometry = new THREE.BoxGeometry(2, 2, 2)
const material = new THREE.MeshBasicMaterial({ color: 'orange' })
const cube = new THREE.Mesh(geometry, material)
scene.add(cube)
const raycaster = new THREE.Raycaster()
const mouse = new THREE.Vector2()
let isHovered = false
window.addEventListener('mousemove', (e) => {
mouse.x = (e.clientX / window.innerWidth) * 2 - 1
mouse.y = -(e.clientY / window.innerHeight) * 2 + 1
raycaster.setFromCamera(mouse, camera)
const hits = raycaster.intersectObject(cube)
if (hits.length > 0) {
if (!isHovered) {
isHovered = true
cube.material.color.set('hotpink')
cube.scale.set(1.15, 1.15, 1.15)
document.body.style.cursor = 'pointer'
}
} else {
if (isHovered) {
isHovered = false
cube.material.color.set('orange')
cube.scale.set(1, 1, 1)
document.body.style.cursor = 'default'
}
}
})
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
function animate() {
requestAnimationFrame(animate)
cube.rotation.x += 0.01
cube.rotation.y += 0.01
renderer.render(scene, camera)
}
animate()