51 lines
1.3 KiB
JavaScript

import * as THREE from 'three'
const scene = new THREE.Scene()
scene.background = new THREE.Color('#111111')
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.z = 5
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const geometry = new THREE.BoxGeometry(2, 2, 2)
const material = new THREE.MeshBasicMaterial({ color: 'lime' })
const cube = new THREE.Mesh(geometry, material)
scene.add(cube)
let isBlue = false
const raycaster = new THREE.Raycaster()
const mouse = new THREE.Vector2()
window.addEventListener('mousedown', (e) => {
mouse.x = (e.clientX / window.innerWidth) * 2 - 1
mouse.y = -(e.clientY / window.innerHeight) * 2 + 1
raycaster.setFromCamera(mouse, camera)
const hits = raycaster.intersectObject(cube)
if (hits.length > 0) {
isBlue = !isBlue
cube.material.color.set(isBlue ? 'blue' : 'lime')
}
})
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
function animate() {
requestAnimationFrame(animate)
cube.rotation.y += 0.01
renderer.render(scene, camera)
}
animate()