# Week 1: Personal Sprint Summary ## Favorite Task: Task 2 (Texture Mapping) This task was the most satisfying because it highlighted the **"No-Code Visual Loop."** Being able to see the checkerboard align instantly in the viewport vs. having to refresh the browser and check the console logs for URL errors made the builder feel like a proper "Artist's Tool." ## The Biggest Challenge The biggest hurdle was the **Interaction engine's inconsistency.** - It was frustrating to see a button trigger in the UI that simply didn't fire in the runtime. - Realizing that **Hover** is currently unsupported was a reality check: it reminded me that while the builder is a strong visual layout engine, it's not yet a full interaction engine. ## Tooling Comparison summary - **Vanilla Tree.js**: Felt like the "Ultimate Control" but required too much "Boilerplate Math." - **React Three Fiber**: The "Sweet Spot." Declarative, powerful, and very clean for managing complex states. - **Thob Builder**: The "Future." If the interaction engine catches up to the visual engine, it will be the fastest way to build 3D web apps. --- ## Progress Checklist (Week 1) - [x] Task 1: Material Color Logic (Complete) - [x] Task 2: Texture Mapping (Complete) - [x] Task 3: Pointer/Hover Interaction (Complete - Discovery: Not Possible) - [x] Task 4: Persistent Click Toggle (Complete - Discovery: Unstable) **Personal Note**: Transitioning between three different ways of thinking (Imperative → Declarative → Visual) has been an incredible way to map the landscape of 3D Web Development.