# Week 3 Task 2 - Texture Switcher ## Objective Test edge cases for the Texture Variant Switcher, focusing on persistence, resolution limits, and builder transparency. ## Audit Test Cases & Results - **Multiple Texture Swap**: [PASS] Stable for low-resolution assets. - **Revert to Original**: [PASS] Default state restores correctly. - **Texture Size/Ratio**: [FAIL] Silent failure for assets > 5MB. No error feedback. - **State Persistence**: [PASS] Successful uploads persist reliably. - **Builder Clarity**: [FAIL] Asset pipeline feedback is insufficient (No progress/error UI). ## Observations - **Missing Primitive**: Native **Asset Validator** (checks for file size/format before attempting upload). - **Workaround**: Manually downscale all high-res textures (4K/8K) to 2K (under 5MB) before uploading. - **Minimum Support Needed**: An "Upload Error" toast notification for file size limits. ## Classification - **Asset Pipeline Limitation**: Critical (Silent failures). - **Runtime Issue**: None. - **Editor UX**: Confusing during upload failures. - **Schema / Data Model**: Stable. ## Reliability Verdict **PARTIALLY RELIABLE** --- ## Product Lens - **Is this pattern useful for real customers?**: Yes, but the 5MB limit will frustrate professional texture artists. - **What kind of customer use case does this support?**: Web-optimized configurators where 1K/2K textures are the goal. - **Does Thob feel strong enough for this use case?**: Partial. Stability is high, but discovery and asset handling are "fragile." - **What would improve the experience?**: An explicit "Optimization Guide" or built-in texture compressor. ## Recommendation Thob needs to handle asset rejection gracefully. A "Silent Fail" is the worst possible UX. Implementing an error handler for the asset library should be a priority for Week 3.