# Selection Audit Report: Week 3 Task 4 - Multi-Selectable Objects ## Objective Evaluate the scalability and reliability of selection behavior across multiple 3D objects. ## Audit Test Cases & Results - **Native 3D Selection**: [FAIL] Continued lack of support for direct 3D interaction. - **Scaling to Multiple Objects (Sphere, Cube, Torus)**: [FAIL] Managing "Single Select" via manual button triggers is tedious and high-risk. - **Visual Feedback**: [PASS] Property shifts (scaling/glow) are visually consistent across the Sphere/Cube/Torus. - **Persistence**: [FAIL] Selection state resets on browser refresh. ## Observations - **Missing Primitives**: **Selected State Management** & **Native 3D Raycasting**. - **State Complexity**: Managing "Deselect" logic is the most difficult part of the workflow. - **Usefulness**: Limited to simple 2-3 object toggles. Not suitable for complex parts-selection or deep tours. ## Classification - **Component Limitation**: Critical (No Selection Group component). - **Event System Limitation**: Critical (No 3D Click triggers). - **Editor UX**: Fragile. ## Reliability Verdict **NOT SUPPORTED (for Native 3D Selection) / FRAGILE (Simulated)** --- ## Product Lens - **Is this pattern useful for real customers?**: Yes, but the current implementation is too hard to maintain. - **Does Thob feel strong enough for this use case?**: **No**. It lacks the "Smart" selection logic found in other 3D builders. - **What would improve the experience?**: A "RadioGroup" equivalent for 3D meshes that manages mutual exclusivity automatically. ## Recommendation This is the highest priority for interaction improvement. Thob should introduce a **"Selection Group"** logic node that handles the "Single Select / Multi Select" rules automagically for any mesh added to the group.