feat: implement UI-3D state consistency switcher for week 3 task 3 in r3f
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@ -4,6 +4,45 @@
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position: relative;
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background-color: white;
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overflow: hidden;
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font-family: 'Inter', system-ui, -apple-system, sans-serif;
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}
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#controls {
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position: absolute;
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top: 20px;
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left: 20px;
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z-index: 10;
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display: flex;
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gap: 12px;
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background: rgba(255, 255, 255, 0.8);
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backdrop-filter: blur(10px);
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padding: 16px;
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border-radius: 12px;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
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border: 1px solid rgba(0, 0, 0, 0.05);
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}
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button {
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padding: 10px 18px;
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border: none;
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border-radius: 8px;
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background: white;
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color: #333;
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cursor: pointer;
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font-weight: 500;
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transition: all 0.2s cubic-bezier(0.4, 0, 0.2, 1);
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box-shadow: 0 2px 5px rgba(0, 0, 0, 0.05);
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}
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button:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
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}
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button.active {
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background: #333;
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color: white;
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
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}
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.canvas-wrapper {
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@ -15,6 +15,10 @@ const variants = {
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gold: {
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geometry: <torusGeometry args={[1.2, 0.4, 16, 100]} />,
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material: { color: "#FFD700", roughness: 0.4, metalness: 1 }
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},
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emerald: {
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geometry: <cylinderGeometry args={[1.2, 0.4, 2.5, 32]} />,
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material: { color: "#009B77", roughness: 0.4, metalness: 1 }
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}
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};
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