feat: implement multi-object selection behavior audit for week 3 task 4 in vanilla
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@ -2,13 +2,21 @@
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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<meta charset="UTF-8" />
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<meta charset="UTF-8" />
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<title>Task 4 — Click To Highlight / Select</title>
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<title>Task 4 — Selection Behavior Audit</title>
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<style>
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<link rel="stylesheet" href="./style.css">
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body { margin: 0; padding: 0; overflow: hidden; background: white; font-family: sans-serif; }
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</style>
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</head>
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</head>
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<body>
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<body>
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<h1>Interaction Pattern- click on the object</h1>
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<div id="instructions">
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<h2>Task 4 Audit</h2>
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<p>Click objects to select/deselect them.</p>
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<ul>
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<li>Scale shifts</li>
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<li>Glow / Emissive toggle</li>
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<li>Automatic deselection on background click</li>
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</ul>
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</div>
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<script type="module" src="./main.js"></script>
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<script type="module" src="./main.js"></script>
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</body>
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</body>
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</html>
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</html>
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@ -5,66 +5,81 @@ const scene = new THREE.Scene();
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scene.background = new THREE.Color("white");
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scene.background = new THREE.Color("white");
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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camera.position.set(0, 3, 10);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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document.body.appendChild(renderer.domElement);
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const geometry = new THREE.TorusKnotGeometry(1, 0.4, 100, 16);
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const material = new THREE.MeshStandardMaterial({ color: "#ccc", roughness: 0.5 });
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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scene.add(new THREE.AmbientLight(0xffffff, 0.6));
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scene.add(new THREE.AmbientLight(0xffffff, 0.6));
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const pointLight = new THREE.PointLight(0xffffff, 1);
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const light = new THREE.DirectionalLight(0xffffff, 1);
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pointLight.position.set(5, 5, 5);
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light.position.set(5, 10, 5);
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scene.add(pointLight);
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scene.add(light);
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const objects = [];
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const geometries = [
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new THREE.BoxGeometry(2, 2, 2),
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new THREE.SphereGeometry(1.2, 32, 32),
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new THREE.TorusGeometry(1.2, 0.4, 16, 100)
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];
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const positions = [-5, 0, 5];
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const colors = ["#ff4f4f", "#4f8cff", "#4fff8c"];
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geometries.forEach((geo, i) => {
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const mat = new THREE.MeshStandardMaterial({
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color: colors[i],
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roughness: 0.4,
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metalness: 0.3,
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emissive: new THREE.Color(0x000000)
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});
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const mesh = new THREE.Mesh(geo, mat);
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mesh.position.set(positions[i], 0, 0);
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scene.add(mesh);
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objects.push(mesh);
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});
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let selectedObject = null;
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const raycaster = new THREE.Raycaster();
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const mouse = new THREE.Vector2();
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const controls = new OrbitControls(camera, renderer.domElement);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.enableDamping = true;
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const raycaster = new THREE.Raycaster();
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const mouse = new THREE.Vector2();
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let isSelected = false;
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window.addEventListener("click", (event) => {
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window.addEventListener("click", (event) => {
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObject(mesh);
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const intersects = raycaster.intersectObjects(objects);
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if (selectedObject) {
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selectedObject.scale.set(1, 1, 1);
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selectedObject.material.emissive.setHex(0x000000);
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}
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if (intersects.length > 0) {
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if (intersects.length > 0) {
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isSelected = !isSelected;
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const clicked = intersects[0].object;
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updateAppearance();
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if (selectedObject === clicked) {
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selectedObject = null;
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} else {
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selectedObject = clicked;
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selectedObject.scale.set(1.25, 1.25, 1.25);
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selectedObject.material.emissive.setHex(0x333333);
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}
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} else {
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selectedObject = null;
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}
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}
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});
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});
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function updateAppearance() {
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if (isSelected) {
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mesh.scale.set(1.2, 1.2, 1.2);
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mesh.material.color.set("#3498db");
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mesh.material.emissive.set("#1e3799");
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mesh.material.emissiveIntensity = 0.5;
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} else {
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mesh.scale.set(1, 1, 1);
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mesh.material.color.set("#ccc");
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mesh.material.emissive.set("#000");
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mesh.material.emissiveIntensity = 0;
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}
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}
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function animate() {
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function animate() {
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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controls.update();
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controls.update();
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mesh.rotation.y += 0.01;
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renderer.render(scene, camera);
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renderer.render(scene, camera);
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}
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}
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animate();
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animate();
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window.addEventListener("resize", () => {
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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});
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43
Week-3/Task-4/vanilla/style.css
Normal file
43
Week-3/Task-4/vanilla/style.css
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@ -0,0 +1,43 @@
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body {
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margin: 0;
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overflow: hidden;
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font-family: 'Inter', system-ui, -apple-system, sans-serif;
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}
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#instructions {
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position: absolute;
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top: 20px;
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left: 20px;
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background: rgba(255, 255, 255, 0.85);
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backdrop-filter: blur(12px);
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padding: 24px;
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border-radius: 16px;
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box-shadow: 0 10px 30px rgba(0, 0, 0, 0.08);
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border: 1px solid rgba(255, 255, 255, 0.3);
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max-width: 300px;
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z-index: 100;
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}
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h2 {
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margin: 0 0 12px 0;
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font-size: 1.25rem;
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color: #1a1a1a;
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}
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p {
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margin: 0 0 12px 0;
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font-size: 0.95rem;
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color: #4a4a4a;
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line-height: 1.5;
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}
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ul {
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margin: 0;
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padding-left: 20px;
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color: #666;
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font-size: 0.85rem;
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}
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li {
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margin-bottom: 6px;
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}
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