docs: update week-1 personal summary
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# Divya — Week 1 Summary
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# Week 1: Personal Sprint Summary
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## Tasks Completed
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## Favorite Task: Task 2 (Texture Mapping)
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-Task 1:
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This task was the most satisfying because it highlighted the **"No-Code Visual Loop."** Being able to see the checkerboard align instantly in the viewport vs. having to refresh the browser and check the console logs for URL errors made the builder feel like a proper "Artist's Tool."
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-Task 2:
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-Task 3:
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-Task 4:
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## What Thob Supports Well
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## The Biggest Challenge
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-1.
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The biggest hurdle was the **Interaction engine's inconsistency.**
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-2.
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- It was frustrating to see a button trigger in the UI that simply didn't fire in the runtime.
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-3.
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- Realizing that **Hover** is currently unsupported was a reality check: it reminded me that while the builder is a strong visual layout engine, it's not yet a full interaction engine.
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## What Feels Weak / Awkward
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## Tooling Comparison summary
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-1.
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- **Vanilla Tree.js**: Felt like the "Ultimate Control" but required too much "Boilerplate Math."
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-2.
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- **React Three Fiber**: The "Sweet Spot." Declarative, powerful, and very clean for managing complex states.
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-3.
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- **Thob Builder**: The "Future." If the interaction engine catches up to the visual engine, it will be the fastest way to build 3D web apps.
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## Most Product-Relevant Discovery
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---
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-
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## Best Improvement Recommendation
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## Progress Checklist (Week 1)
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-
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- [x] Task 1: Material Color Logic (Complete)
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- [x] Task 2: Texture Mapping (Complete)
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- [x] Task 3: Pointer/Hover Interaction (Complete - Discovery: Not Possible)
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- [x] Task 4: Persistent Click Toggle (Complete - Discovery: Unstable)
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## What I Learned About Vanilla vs R3F vs Thob
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-
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**Personal Note**: Transitioning between three different ways of thinking (Imperative → Declarative → Visual) has been an incredible way to map the landscape of 3D Web Development.
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