From 6ec84d0ea1ba2c7aa0f39fce2e2d72dddcc9c2a0 Mon Sep 17 00:00:00 2001 From: divyap Date: Thu, 23 Apr 2026 00:56:32 +0530 Subject: [PATCH] docs: added week 3 general notes and personal summary --- Week-3/GeneralNotes.md | 14 ++++++++++++++ Week-3/Week-3-PersonalSummary.md | 28 +++++++++++++++++++++++++++- 2 files changed, 41 insertions(+), 1 deletion(-) diff --git a/Week-3/GeneralNotes.md b/Week-3/GeneralNotes.md index e69de29..b883eba 100644 --- a/Week-3/GeneralNotes.md +++ b/Week-3/GeneralNotes.md @@ -0,0 +1,14 @@ +# Week 3 - Integrity Audit & Stress Test General Notes + +## Audit Focus +This week focused on the **Integrity and Scaling** of Thob's interaction patterns. We tested consistency under rapid input and evaluated how logic scales for multi-object configurators. + +## Key Integrity Findings +- **State Reliability**: [PASS] Material variant swaps remained 100% consistent during high-frequency (sub-200ms) clicking cycles. +- **Session Persistence**: [FAIL] Selection state (e.g., planet texture) **resets to default** on browser refresh. The editor does not currently persist the active variant in the local session. +- **Geometric Robustness**: [FAIL] Confirmed a **Reproducible Cylinder Crash** when toggling visibility. This indicates an internal failure in Thob's primitive-to-number conversion logic. +- **Selection Scaling**: [FAIL] Managing "Single-Select" lists relies on manual "Reset" triggers per button. For scenes with 10+ objects, this logic becomes unmanageable (**State Explosion**). + +## Console Intelligence +- **Persistent Signal**: `GetBindingData... method already registered` scales with interaction speed. +- **Critical Signal**: `TypeError: Cannot convert a Symbol to a number` observed during cylinder property mutations. diff --git a/Week-3/Week-3-PersonalSummary.md b/Week-3/Week-3-PersonalSummary.md index 7fc539f..9f8b4e9 100644 --- a/Week-3/Week-3-PersonalSummary.md +++ b/Week-3/Week-3-PersonalSummary.md @@ -1 +1,27 @@ -# Week 3 Personal Summary +# Divya — Week 3 Summary + +## Tasks Completed +- Task 1: Material Variant Stress Test (Red/Blue/Yellow) +- Task 2: Texture Persistence Audit (Sun/Moon/Earth/Jupiter) +- Task 3: Geometric Stability Audit (Sphere/Cube/Cylinder/Plane) +- Task 4: Multi-Object Logic Audit (Sphere/Cube/Torus) + +## Strongest Product Flow In Thob +- **State Determinism**: Even under high-frequency interaction, Thob never "loses" the state of a material. The 3D viewport is perfectly in sync with the logic layer during configuration. + +## Weakest / Most Awkward Product Flow In Thob +- **Scaling Logic**: Managing multi-object mutual exclusivity (Single-select) is currently a manual nightmare. The lack of a "Selection Group" primitive is a major friction point. + +## Top 2 High-Value Discoveries +- 1. The **Cylinder Crash**: A reproducible hard-crash specifically for cylinder hiding/visibility. +- 2. The **Refresh Reset**: Discovering that selecting variants does not yet persist across browser refreshes in the editor. + +## Top 1 Quick Win Recommendation +- Introduce a **"Selection Group"** logic node that handles "Single Select" behavior automagically for any mesh attached to it. + +## Top 1 Deeper Architecture Concern +- **Session Persistence**: The reset-on-refresh behavior indicates that active variant states are lost from the editor's memory pool during navigation or refreshes. + +## If A Customer Wanted A Complex 3D Configurator, Could Thob Support It Well? +- **PARTIAL** +- Why: While Thob is 100% reliable for simple 3-4 option configurators, the manual logic-linking for complex, multi-part selection (50+ parts) is too fragile and prone to "State Explosion" in its current form.