diff --git a/Week-3/Task-4/thob/notes.md b/Week-3/Task-4/thob/notes.md index e69de29..8c04e6f 100644 --- a/Week-3/Task-4/thob/notes.md +++ b/Week-3/Task-4/thob/notes.md @@ -0,0 +1,11 @@ +# Thob Observations: Week 3 Task 4 - Multi-Selectable Objects Audit + +### Thob Observations from Task Notes +* **Audit Test**: Implemented a realistic 3-object selection setup (**Sphere, Cube, Torus**) to test "Single Select" behavior. +* **Native 3D selection**: **NOT SUPPORTED**. Confirmed that direct clicking on 3D meshes to trigger a highlight/selection is still not possible in the current build. +* **Implementation used**: Forced to use 2D UI Buttons to simulate selection. +* **Scaling Audit**: **FAIL/FRAGILE**. Managing "Deselect" logic for multiple objects (Sphere/Cube/Torus) via manual triggers is extremely tedious and prone to "ghost selection" errors if a single trigger is missed. +* **Reliability Verdict**: **NOT SUPPORTED (Native) / FRAGILE (Simulated)**. + +### Overall Read +Week 3 confirms that Thob's biggest capability gap is the lack of a 3D Interaction/Raycasting engine. While 3D visual properties are stable, the absence of native object selection makes professional "Click-to-Configure" experiences unmanageable for large-scale scenes.