feat: added texture switcher for task 2 in vanilla
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@ -1,11 +1,17 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Task 2 — Texture / Surface Variant Switcher</title>
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<title>Task 2 - Texture / Surface Variant Switcher</title>
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</head>
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</head>
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<body>
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<body>
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<script type="module" src="main.js"></script>
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<div id="controls">
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<button data-variant="earth" class="active">Earth</button>
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<button data-variant="moon">Moon</button>
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<button data-variant="sun">Sun</button>
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</div>
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<script type="module" src="./main.js"></script>
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</body>
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</body>
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</html>
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</html>
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@ -0,0 +1,75 @@
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import * as THREE from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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const scene = new THREE.Scene();
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scene.background = new THREE.Color("white");
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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camera.position.z = 5;
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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const geometry = new THREE.SphereGeometry(1.5, 100, 100);
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const loader = new THREE.TextureLoader();
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const textures = {
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earth: loader.load('https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQZVsp7bSmsdGhM1GouOYgZ6l06Za__Z1ZY8A&s'),
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moon: loader.load('https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcROh1go667NHsMdzLyvI-0tt9Mn0eugRp0xhQ&s'),
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sun: loader.load('https://upload.wikimedia.org/wikipedia/commons/a/a4/Solarsystemscope_texture_8k_sun.jpg')
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};
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const material = new THREE.MeshStandardMaterial({
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map: textures.earth,
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roughness: 0.6
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});
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambientLight);
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const pointLight = new THREE.PointLight(0xffffff, 1);
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pointLight.position.set(5, 5, 5);
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scene.add(pointLight);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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const buttons = document.querySelectorAll("button");
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buttons.forEach((btn) => {
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btn.addEventListener("click", () => {
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const variant = btn.getAttribute("data-variant");
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mesh.material.map = textures[variant];
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mesh.material.needsUpdate = true;
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buttons.forEach((b) => b.classList.remove("active"));
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btn.classList.add("active");
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});
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});
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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mesh.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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animate();
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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