feat: add emerald material for week 3 task 1 in vanilla
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@ -10,6 +10,7 @@
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<button data-variant="black" class="active">Black</button>
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<button data-variant="silver">Silver</button>
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<button data-variant="gold">Gold</button>
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<button data-variant="emerald">Emerald</button>
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</div>
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<script type="module" src="./main.js"></script>
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@ -34,6 +34,11 @@ const materials = {
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roughness: 0.4,
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metalness: 1,
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}),
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emerald: new THREE.MeshStandardMaterial({
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color: "#009B77",
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roughness: 0.4,
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metalness: 1,
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}),
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};
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const sphere = new THREE.Mesh(geometry, materials.black);
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@ -0,0 +1,42 @@
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body {
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margin: 0;
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overflow: hidden;
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font-family: 'Inter', system-ui, -apple-system, sans-serif;
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}
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#controls {
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position: absolute;
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top: 20px;
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left: 20px;
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display: flex;
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gap: 12px;
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background: rgba(255, 255, 255, 0.8);
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backdrop-filter: blur(10px);
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padding: 16px;
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border-radius: 12px;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
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border: 1px solid rgba(0, 0, 0, 0.05);
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}
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button {
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padding: 10px 18px;
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border: none;
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border-radius: 8px;
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background: white;
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color: #333;
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cursor: pointer;
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font-weight: 500;
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transition: all 0.2s cubic-bezier(0.4, 0, 0.2, 1);
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box-shadow: 0 2px 5px rgba(0, 0, 0, 0.05);
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}
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button:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
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}
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button.active {
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background: #333;
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color: white;
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
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}
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