feat: implement texture mapping in vanilla
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12
Week-1/Task-2/vanilla/index.html
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12
Week-1/Task-2/vanilla/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Task 2 — Texture Mapping (Vanilla Three.js)</title>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body>
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<script type="module" src="main.js"></script>
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</body>
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</html>
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62
Week-1/Task-2/vanilla/main.js
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Week-1/Task-2/vanilla/main.js
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import * as THREE from 'three'
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const scene = new THREE.Scene()
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scene.background = new THREE.Color('pink')
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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)
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camera.position.z = 5
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const renderer = new THREE.WebGLRenderer()
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renderer.setSize(window.innerWidth, window.innerHeight)
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document.body.appendChild(renderer.domElement)
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const canvas = document.createElement('canvas')
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canvas.width = 256
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canvas.height = 256
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const ctx = canvas.getContext('2d')
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ctx.fillStyle = 'white'
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ctx.fillRect(0, 0, 256, 256)
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ctx.fillStyle = 'black'
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ctx.fillRect(0, 0, 128, 128)
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ctx.fillRect(128, 128, 128, 128)
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const texture = new THREE.CanvasTexture(canvas)
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const geometry = new THREE.BoxGeometry(2, 2, 2)
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const material = new THREE.MeshBasicMaterial({ map: texture })
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const light1 = new THREE.AmbientLight(0xffffff, 0.5)
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scene.add(light1)
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const light2 = new THREE.PointLight(0xffffff, 1)
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light2.position.set(5, 5, 5)
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scene.add(light2)
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const cube = new THREE.Mesh(geometry, material)
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scene.add(cube)
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function animate() {
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requestAnimationFrame(animate)
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cube.rotation.x += 0.01
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cube.rotation.y += 0.01
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renderer.render(scene, camera)
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}
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animate()
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight
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camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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17
Week-1/Task-2/vanilla/package.json
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Week-1/Task-2/vanilla/package.json
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{
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"name": "task-2-vanilla",
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"version": "0.0.0",
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"private": true,
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview"
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},
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"devDependencies": {
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"vite": "^5.0.0"
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},
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"dependencies": {
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"three": "^0.163.0"
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}
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}
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31
Week-1/Task-2/vanilla/style.css
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Week-1/Task-2/vanilla/style.css
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body, html {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #111;
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}
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canvas {
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display: block;
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}
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#info {
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position: fixed;
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top: 16px;
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left: 50%;
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transform: translateX(-50%);
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color: #fff;
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font-family: system-ui, sans-serif;
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font-size: 14px;
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background: rgba(0, 0, 0, 0.5);
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padding: 6px 16px;
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border-radius: 20px;
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pointer-events: none;
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z-index: 10;
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}
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