feat: implement multi-object selection behavior audit for week 3 task 4 in r3f
This commit is contained in:
parent
d3989465e4
commit
1f72a26085
@ -4,6 +4,34 @@
|
||||
position: relative;
|
||||
background-color: white;
|
||||
overflow: hidden;
|
||||
font-family: 'Inter', system-ui, -apple-system, sans-serif;
|
||||
}
|
||||
|
||||
#instructions {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
left: 20px;
|
||||
background: rgba(255, 255, 255, 0.85);
|
||||
backdrop-filter: blur(12px);
|
||||
padding: 24px;
|
||||
border-radius: 16px;
|
||||
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.08);
|
||||
border: 1px solid rgba(255, 255, 255, 0.3);
|
||||
max-width: 300px;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
h2 {
|
||||
margin: 0 0 12px 0;
|
||||
font-size: 1.25rem;
|
||||
color: #1a1a1a;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0 0 12px 0;
|
||||
font-size: 0.95rem;
|
||||
color: #4a4a4a;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.canvas-wrapper {
|
||||
|
||||
@ -3,42 +3,65 @@ import { Canvas } from '@react-three/fiber';
|
||||
import { OrbitControls, PerspectiveCamera } from '@react-three/drei';
|
||||
import './App.css';
|
||||
|
||||
function InteractiveObject() {
|
||||
const [selected, setSelected] = useState(false);
|
||||
function Selectable({ id, position, color, geometry, selectedId, onSelect }) {
|
||||
const isSelected = selectedId === id;
|
||||
|
||||
return (
|
||||
<mesh
|
||||
onClick={() => setSelected(!selected)}
|
||||
scale={selected ? 1.2 : 1}
|
||||
rotation={[0, 0, 0]}
|
||||
position={position}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
onSelect(isSelected ? null : id);
|
||||
}}
|
||||
scale={isSelected ? 1.2 : 1}
|
||||
>
|
||||
<torusKnotGeometry args={[1, 0.4, 100, 16]} />
|
||||
<meshStandardMaterial
|
||||
color={selected ? "#3498db" : "#ccc"}
|
||||
emissive={selected ? "#1e3799" : "#000"}
|
||||
emissiveIntensity={selected ? 0.5 : 0}
|
||||
roughness={0.5}
|
||||
{geometry}
|
||||
<meshStandardMaterial
|
||||
color={color}
|
||||
emissive={isSelected ? "#444" : "black"}
|
||||
roughness={0.4}
|
||||
metalness={0.1}
|
||||
/>
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
|
||||
export default function App() {
|
||||
const [selectedId, setSelectedId] = useState(null);
|
||||
|
||||
const objects = [
|
||||
{ id: 'box', position: [-4, 0, 0], color: "#ff4f4f", geometry: <boxGeometry args={[2, 2, 2]} /> },
|
||||
{ id: 'sphere', position: [0, 0, 0], color: "#4f8cff", geometry: <sphereGeometry args={[1.2, 32, 32]} /> },
|
||||
{ id: 'torus', position: [4, 0, 0], color: "#4fff8c", geometry: <torusKnotGeometry args={[0.8, 0.3, 100, 16]} /> }
|
||||
];
|
||||
|
||||
return (
|
||||
<div className="app-container">
|
||||
<div id="overlay">
|
||||
<h1>Interaction Pattern — Click on the object</h1>
|
||||
<div id="instructions">
|
||||
<h2>Task 4 Audit (R3F)</h2>
|
||||
<p>Click objects to select/deselect them. State managed via React.</p>
|
||||
<p><strong>Selected:</strong> {selectedId || 'None'}</p>
|
||||
</div>
|
||||
|
||||
<div className="canvas-wrapper">
|
||||
<Canvas dpr={[1, 2]}>
|
||||
<Canvas
|
||||
dpr={[1, 2]}
|
||||
onPointerMissed={() => setSelectedId(null)}
|
||||
>
|
||||
<color attach="background" args={["white"]} />
|
||||
<PerspectiveCamera makeDefault position={[0, 0, 5]} />
|
||||
<PerspectiveCamera makeDefault position={[0, 2, 8]} />
|
||||
|
||||
<ambientLight intensity={0.6 * Math.PI} />
|
||||
<pointLight position={[5, 5, 5]} intensity={1.0 * Math.PI} />
|
||||
<ambientLight intensity={0.5 * Math.PI} />
|
||||
<directionalLight position={[5, 10, 5]} intensity={1.0 * Math.PI} />
|
||||
|
||||
<InteractiveObject />
|
||||
{objects.map((obj) => (
|
||||
<Selectable
|
||||
key={obj.id}
|
||||
{...obj}
|
||||
selectedId={selectedId}
|
||||
onSelect={setSelectedId}
|
||||
/>
|
||||
))}
|
||||
|
||||
<OrbitControls makeDefault enableDamping dampingFactor={0.05} />
|
||||
</Canvas>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user