feat: Task 1 - Material Variant Switcher (Vanilla)
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Task 1 — Material Variant Switcher</title>
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<meta charset="UTF-8" />
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<title>Material Variant Switcher</title>
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</head>
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<body>
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<script type="module" src="main.js"></script>
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<div id="controls">
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<button data-variant="black" class="active">Black</button>
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<button data-variant="silver">Silver</button>
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<button data-variant="gold">Gold</button>
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</div>
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<script type="module" src="./main.js"></script>
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</body>
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</html>
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import * as THREE from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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const scene = new THREE.Scene();
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scene.background = new THREE.Color("white");
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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camera.position.z = 5;
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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const geometry = new THREE.TorusKnotGeometry(1.5, 0.5, 100, 16);
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const materials = {
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black: new THREE.MeshStandardMaterial({
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color: "black",
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roughness: 1,
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metalness: 0,
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}),
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silver: new THREE.MeshStandardMaterial({
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color: "#C0C0C0",
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roughness: 0.3,
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metalness: 1,
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}),
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gold: new THREE.MeshStandardMaterial({
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color: "#FFD700",
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roughness: 0.4,
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metalness: 1,
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}),
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};
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const sphere = new THREE.Mesh(geometry, materials.black);
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scene.add(sphere);
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambientLight);
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const pointLight = new THREE.PointLight(0xffffff, 1);
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pointLight.position.set(5, 5, 5);
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scene.add(pointLight);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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const buttons = document.querySelectorAll("button");
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buttons.forEach((btn) => {
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btn.addEventListener("click", () => {
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const variant = btn.getAttribute("data-variant");
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sphere.material = materials[variant];
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buttons.forEach((b) => b.classList.remove("active"));
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btn.classList.add("active");
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});
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});
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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sphere.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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animate();
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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Week-2/Task-1/vanilla/style.css
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Week-2/Task-1/vanilla/style.css
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