import * as THREE from 'three' import { OrbitControls } from 'three/addons/controls/OrbitControls.js' const scene = new THREE.Scene() scene.background = new THREE.Color(0xf0f0f0) const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) camera.position.z = 5 const renderer = new THREE.WebGLRenderer() renderer.setSize(window.innerWidth, window.innerHeight) document.body.appendChild(renderer.domElement) const controls = new OrbitControls(camera, renderer.domElement) const ambientLight = new THREE.AmbientLight(0xffffff, Math.PI / 2) scene.add(ambientLight) const pointLight = new THREE.PointLight(0xffffff, Math.PI) pointLight.position.set(-10, -10, -10) pointLight.decay = 0 scene.add(pointLight) const geometry = new THREE.BoxGeometry(1, 1, 1) const material1 = new THREE.MeshStandardMaterial({ color: 'orange' }) const cube1 = new THREE.Mesh(geometry, material1) cube1.position.x = -1.2 scene.add(cube1) const material2 = new THREE.MeshStandardMaterial({ color: 'orange' }) const cube2 = new THREE.Mesh(geometry, material2) cube2.position.x = 1.2 scene.add(cube2) const cubes = [cube1, cube2] const raycaster = new THREE.Raycaster() const mouse = new THREE.Vector2() window.addEventListener('pointermove', (event) => { mouse.x = (event.clientX / window.innerWidth) * 2 - 1 mouse.y = -(event.clientY / window.innerHeight) * 2 + 1 }) function animate() { requestAnimationFrame(animate) cube1.rotation.x += 0.01 cube1.rotation.y += 0.01 cube2.rotation.x += 0.01 cube2.rotation.y += 0.01 raycaster.setFromCamera(mouse, camera) const intersects = raycaster.intersectObjects(cubes) cube1.material.color.set('orange') cube2.material.color.set('orange') if (intersects.length > 0) { intersects[0].object.material.color.set('hotpink') } controls.update() renderer.render(scene, camera) } animate()