# Page Builder Exploration Beyond the core cube scene, I explored several advanced features of the **Page Builder** environment by building more complex layouts. These projects are in the builder **exclusive\_scarlet\_tilda** under **Divya's Team** in **new pages**. ## Experimental Layouts ### Experiment 1: 3D Sphere & UI Integration This scene demonstrates integration between traditional UI elements (Flex and Text) and 3D Canvas elements exploring the builder's lighting and material capabilities. ![Builder Exploration](./assets/builder_exploration.png) #### Key Components Used - **Flex & Text**: Implemented a responsive text-based header ("The Invocation — Behold the sign and the..."). - **RadioGroup**: Added for UI-based control/selection. - **Canvas & Meshes**: - Used `sphereGeometry` instead of a box. - Applied `meshPhongMaterial` for different lighting properties (shining/specular highlights). - **Advanced Lighting**: Used both a `PointLight` and a `DirectionalLight` to create more complex shadows and highlights on the sphere. - **OrbitControls**: Enabled interactive camera movement in the 3D space. ### Experiment 2: Complex UI & Tabs A more complex UI structure focusing on structural components and tabbed layouts. ![Builder New Page](./assets/builder_new_page.png) #### Key Components Used - **Hierarchical Flex Layouts**: Nested multiple `Flex` containers to create a structured sidebar and content area. - **Tabs System**: Implemented a full `Tabs` component including `TabsList`, `TabsTrigger`, and `TabsContent` for categories like "Fabrics" and "Jacket". - **Form Elements**: Integrated `RadioGroup` and `RadioGroupItem` inside the tab content for user selections. - **Visual Assets**: Included `Image` and `Text` blocks for a data-driven layout. ## Insights from the Experiment These tests helped me understand how the builder handles: - **Mixing UI & 3D**: Placing non-3D components (like `Flex`) alongside a 3D `Canvas`. - **Complex UI Logic**: Utilizing `Tabs` to organize information in a clear, interactive way. - **Phong Shading**: Observing how `meshPhongMaterial` reacts differently than the `meshStandardMaterial` used in the cube project. - **Layer Organization**: Managing a more complex hierarchy with multiple nested components across the UI and 3D layers.