100 lines
2.4 KiB
JavaScript

import * as THREE from "three";
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf3f5f8);
const camera = new THREE.PerspectiveCamera(
55,
window.innerWidth / window.innerHeight,
0.1,
100
);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.85);
scene.add(ambientLight);
const keyLight = new THREE.DirectionalLight(0xffffff, 1);
keyLight.position.set(3, 4, 5);
scene.add(keyLight);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1.6, 1.6, 1.6),
new THREE.MeshStandardMaterial({ color: 0x2a9d8f, roughness: 0.45, metalness: 0.1 })
);
scene.add(cube);
const target = new THREE.Vector3(0, 0, 0);
const cameraPresets = {
front: new THREE.Vector3(0, 1.2, 6.5),
side: new THREE.Vector3(6.5, 1.4, 0),
topAngled: new THREE.Vector3(3.8, 5.4, 4.2),
};
let activePreset = "front";
let desiredPosition = cameraPresets.front.clone();
camera.position.copy(desiredPosition);
camera.lookAt(target);
const presetButtons = Array.from(document.querySelectorAll(".preset-btn"));
function setActiveButton(presetName) {
presetButtons.forEach((button) => {
const isActive = button.dataset.preset === presetName;
button.classList.toggle("active", isActive);
});
}
function switchCameraPreset(presetName) {
const nextPreset = cameraPresets[presetName];
if (!nextPreset) {
return;
}
activePreset = presetName;
desiredPosition = nextPreset.clone();
setActiveButton(activePreset);
}
presetButtons.forEach((button) => {
button.addEventListener("click", () => {
const presetName = button.dataset.preset;
switchCameraPreset(presetName);
});
});
window.addEventListener("keydown", (event) => {
if (event.key === "1") {
switchCameraPreset("front");
}
if (event.key === "2") {
switchCameraPreset("side");
}
if (event.key === "3") {
switchCameraPreset("topAngled");
}
});
setActiveButton(activePreset);
function animate() {
camera.position.lerp(desiredPosition, 0.08);
camera.lookAt(target);
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
window.addEventListener("resize", () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});