2026-04-03 19:07:43 +05:30

173 lines
5.9 KiB
JavaScript

import { useEffect, useMemo, useRef, useState } from 'react'
import { Canvas, useFrame, useThree } from '@react-three/fiber'
import * as THREE from 'three'
const STEPS = [
{
label: 'Step 1: Group at rest',
detail: 'Parent group is centered and children keep their offsets.',
cameraPosition: [0, 1.7, 6],
lookAt: [0, 0, 0],
groupPosition: [0, 0, 0],
groupRotation: [0, 0, 0],
spinSpeed: 0,
},
{
label: 'Step 2: Parent rotation',
detail: 'Only parent rotates; children move together without changing local layout.',
cameraPosition: [1.7, 1.8, 5.6],
lookAt: [0, 0, 0],
groupPosition: [0, 0, 0],
groupRotation: [0.15, 0.55, 0],
spinSpeed: 0.015,
},
{
label: 'Step 3: Parent move + rotate',
detail: 'Parent shifts and rotates as one unit while child spacing stays intact.',
cameraPosition: [0.6, 2.4, 7],
lookAt: [0.4, 0.35, 0],
groupPosition: [0.7, 0.4, -0.4],
groupRotation: [0.35, 1.2, 0.2],
spinSpeed: 0.03,
},
]
function GuidedGroupScene({ stepIndex }) {
const { camera } = useThree()
const groupRef = useRef()
const targets = useMemo(
() => ({
cameraPosition: new THREE.Vector3(),
cameraLookAt: new THREE.Vector3(),
lookCurrent: new THREE.Vector3(),
groupPosition: new THREE.Vector3(),
groupRotation: new THREE.Euler(),
spinSpeed: 0,
initialized: false,
}),
[]
)
useEffect(() => {
const step = STEPS[stepIndex]
targets.cameraPosition.set(...step.cameraPosition)
targets.cameraLookAt.set(...step.lookAt)
targets.groupPosition.set(...step.groupPosition)
targets.groupRotation.set(...step.groupRotation)
targets.spinSpeed = step.spinSpeed
if (groupRef.current && !targets.initialized) {
camera.position.copy(targets.cameraPosition)
targets.lookCurrent.copy(targets.cameraLookAt)
groupRef.current.position.copy(targets.groupPosition)
groupRef.current.rotation.copy(targets.groupRotation)
targets.initialized = true
}
}, [camera, stepIndex, targets])
useFrame(() => {
if (!groupRef.current) return
groupRef.current.position.lerp(targets.groupPosition, 0.1)
groupRef.current.rotation.x += (targets.groupRotation.x - groupRef.current.rotation.x) * 0.1
groupRef.current.rotation.y += (targets.groupRotation.y - groupRef.current.rotation.y) * 0.1
groupRef.current.rotation.z += (targets.groupRotation.z - groupRef.current.rotation.z) * 0.1
groupRef.current.rotation.y += targets.spinSpeed * 0.2
camera.position.lerp(targets.cameraPosition, 0.08)
targets.lookCurrent.lerp(targets.cameraLookAt, 0.08)
camera.lookAt(targets.lookCurrent)
})
return (
<>
<ambientLight intensity={0.8} />
<directionalLight intensity={1} position={[4, 5, 4]} />
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, -1.2, 0]}>
<planeGeometry args={[12, 12]} />
<meshStandardMaterial color="#dde7f3" roughness={0.95} />
</mesh>
<group ref={groupRef}>
<mesh position={[-1.1, 0, 0]}>
<boxGeometry args={[0.9, 0.9, 0.9]} />
<meshStandardMaterial color="#2a9d8f" />
</mesh>
<mesh position={[1.1, 0, 0]}>
<sphereGeometry args={[0.55, 24, 24]} />
<meshStandardMaterial color="#e76f51" />
</mesh>
<mesh position={[0, 0.95, 0]}>
<coneGeometry args={[0.42, 0.85, 24]} />
<meshStandardMaterial color="#457b9d" />
</mesh>
</group>
</>
)
}
export default function App() {
const [stepIndex, setStepIndex] = useState(0)
const step = STEPS[stepIndex]
useEffect(() => {
function onKeyDown(event) {
if (event.key === '1') setStepIndex(0)
if (event.key === '2') setStepIndex(1)
if (event.key === '3') setStepIndex(2)
}
window.addEventListener('keydown', onKeyDown)
return () => window.removeEventListener('keydown', onKeyDown)
}, [])
return (
<div className="app-shell">
<div id="guide">
<h2>Task 4: Group Motion</h2>
<p id="step-label">{step.label}</p>
<p id="step-detail">{step.detail}</p>
<div className="row">
{STEPS.map((_, index) => (
<button
key={index}
className={`step-btn ${stepIndex === index ? 'active' : ''}`}
onClick={() => setStepIndex(index)}
>
Step {index + 1}
</button>
))}
</div>
<div className="row">
<button onClick={() => setStepIndex((value) => Math.max(value - 1, 0))} disabled={stepIndex === 0}>
Previous
</button>
<button
onClick={() => setStepIndex((value) => Math.min(value + 1, STEPS.length - 1))}
disabled={stepIndex === STEPS.length - 1}
>
Next
</button>
</div>
<p id="hint">Simple parent group animation. Keys: 1, 2, 3.</p>
</div>
<Canvas camera={{ fov: 55, near: 0.1, far: 100, position: [0, 1.7, 6] }}>
<color attach="background" args={['#edf3fa']} />
<GuidedGroupScene stepIndex={stepIndex} />
</Canvas>
</div>
)
}