# Task: 3-Step Guided Flow Reliability Audit ## Objective Take the 3-step guided scene flow and test it like a real customer journey, including forward/backward sequencing, direct jumps, repeated runs, reset behavior, and consistency of camera + visibility + transforms. ## Vanilla three.js -Possible: Yes -Reliability verdict: Reliable -Notes: - The flow is defined by a single `STEPS` array that includes camera position, look target, and object A/B transform + visibility for each step. - `step 1 -> 2 -> 3` works as expected via next button, numbered buttons, or keys. - `3 -> 2 -> 1` is supported by direct step selection or previous button (index clamp prevents out-of-range issues). - Direct jump `1 -> 3` is supported and stable. - Repeating the sequence multiple times remains consistent because each `applyStep` fully overwrites target values. - Reset works by returning to Step 1 (`applyStep(0)`). - Camera + visibility + transforms stay synchronized through target updates and per-frame interpolation. - No hidden state leakage is expected because each step writes all required state for both objects and camera target. - Transitions are smooth (lerp/eased rotation updates). -Key concepts: - Data-driven guided steps - Full-state overwrite per step - Camera look target interpolation - Deterministic sequencing -Complexity: Medium ## R3F -Possible: Yes -Reliability verdict: Reliable -Notes: - Uses the same `STEPS` model with React state (`stepIndex`) and a scene controller component. - Supports forward, backward, direct jump, and repeated runs using buttons/keyboard. - Reset is straightforward by setting `stepIndex` to 0. - `useEffect` updates targets/visibility; `useFrame` interpolates transforms and camera each frame. - Flow is deterministic because each step writes full state for camera and both objects. - No obvious hidden state leakage from code structure. - Transitions are smooth and predictable. -What R3F abstracted: - Declarative step state management - Scene update lifecycle through hooks - Cleaner separation between UI controls and scene orchestration -Complexity: Medium ## Thob Page Builder -Possible: Yes -Reliability verdict: Reliable -Notes: - I used the same pattern as Task 2: created 3 separate meshes (one per guided step state) and used radio buttons to toggle visibility. - Sequencing stayed reliable in my test: - `1 -> 2 -> 3` worked - `3 -> 2 -> 1` worked - direct `1 -> 3` worked - repeated toggling in any order stayed correct - Reset/default is the default selected radio option (Step 1). - Camera + visibility + transform consistency stayed stable because each step is pre-authored as an isolated mesh state. - Same limitation as last task: no transition animation; state changes are instant. - For multi-step narratives, correctness is good, but cinematic quality is limited without interpolation. -Builder steps: 1. Build three mesh setups representing Step 1, Step 2, and Step 3 visuals. 2. Set camera and object arrangement per step mesh. 3. Add radio buttons for step selection. 4. Bind each radio option to mesh visibility toggles. 5. Validate forward/backward/direct jumps and repeated runs. -Complexity: Easy ## Comparison Summary -Possible in all 3? Yes -Main differences: - Vanilla and R3F orchestrate true step transitions on shared scene objects/camera. - Thob implementation is reliable via isolated prebuilt states + visibility switching. - Thob currently lacks smooth transitions between steps in this flow. -Where Thob is better: - Fast no-code setup for deterministic guided-state switching. -Where Thob is weaker: - Multi-step storytelling polish due to missing transition primitives. -What feels awkward or unclear: - How to author one guided flow that blends camera and object states over time instead of instant switches. ## Missing Primitives / Classification -Runtime orchestration: Missing built-in state-to-state interpolation/timeline for guided steps. -Event system: Basic step triggering works with radio buttons in this workaround. -Schema / data model: Missing first-class step-flow schema (step bundles camera + object states + transition config). -Editor UX: Needs clearer guided-flow authoring panel for step order, jump rules, and reset/default behavior. ## Limitation Type (if any) -[x] Editor UX limitation -[x] Runtime limitation -[x] Schema / data model limitation -[x] Component limitation -[ ] Event system limitation -[ ] Asset pipeline limitation -[ ] Unknown / needs investigation ## Workaround -Is there a workaround? - Yes. -If yes, what is it? - Prebuild each step as a separate mesh/group and toggle visibility using radio buttons for reliable sequencing and reset. ## Suggested Improvement -What should improve in Thob? - Add a first-class guided flow component (Step 1/2/3 bundles). - Support transition duration/easing for camera, transform, and visibility. - Add reset/default step control and optional sequencing constraints. - Provide timeline/preview UI for multi-step narrative authoring. -Is it: - editor - runtime - component - UX - schema/data ## Difficulty Estimate -Medium ## Business Value -High ## Recommendation Yes, Thob should support this better. Reliability for step switching is already strong with the visibility workaround, and adding native transition/orchestration primitives would make it fully suitable for customer-facing multi-step narratives.