import * as THREE from 'three' const scene = new THREE.Scene() scene.background = new THREE.Color(0xedf3fa) const camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 100) const renderer = new THREE.WebGLRenderer({ antialias: true }) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) renderer.setSize(window.innerWidth, window.innerHeight) document.body.appendChild(renderer.domElement) scene.add(new THREE.AmbientLight(0xffffff, 0.8)) const keyLight = new THREE.DirectionalLight(0xffffff, 1) keyLight.position.set(4, 5, 4) scene.add(keyLight) const floor = new THREE.Mesh( new THREE.PlaneGeometry(12, 12), new THREE.MeshStandardMaterial({ color: 0xdde7f3, roughness: 0.95 }) ) floor.rotation.x = -Math.PI / 2 floor.position.y = -1.2 scene.add(floor) const parentGroup = new THREE.Group() const leftBox = new THREE.Mesh( new THREE.BoxGeometry(0.9, 0.9, 0.9), new THREE.MeshStandardMaterial({ color: 0x2a9d8f }) ) leftBox.position.x = -1.1 const rightSphere = new THREE.Mesh( new THREE.SphereGeometry(0.55, 24, 24), new THREE.MeshStandardMaterial({ color: 0xe76f51 }) ) rightSphere.position.x = 1.1 const topCone = new THREE.Mesh( new THREE.ConeGeometry(0.42, 0.85, 24), new THREE.MeshStandardMaterial({ color: 0x457b9d }) ) topCone.position.set(0, 0.95, 0) parentGroup.add(leftBox, rightSphere, topCone) scene.add(parentGroup) const STEPS = [ { label: 'Step 1: Group at rest', detail: 'Parent group is centered and children keep their offsets.', cameraPosition: [0, 1.7, 6], lookAt: [0, 0, 0], groupPosition: [0, 0, 0], groupRotation: [0, 0, 0], spinSpeed: 0, }, { label: 'Step 2: Parent rotation', detail: 'Only parent rotates; children move together without changing local layout.', cameraPosition: [1.7, 1.8, 5.6], lookAt: [0, 0, 0], groupPosition: [0, 0, 0], groupRotation: [0.15, 0.55, 0], spinSpeed: 0.015, }, { label: 'Step 3: Parent move + rotate', detail: 'Parent shifts and rotates as one unit while child spacing stays intact.', cameraPosition: [0.6, 2.4, 7], lookAt: [0.4, 0.35, 0], groupPosition: [0.7, 0.4, -0.4], groupRotation: [0.35, 1.2, 0.2], spinSpeed: 0.03, }, ] const targets = { cameraPosition: new THREE.Vector3(), cameraLookAt: new THREE.Vector3(), lookCurrent: new THREE.Vector3(), groupPosition: new THREE.Vector3(), groupRotation: new THREE.Euler(), } let currentStepIndex = 0 let spinSpeed = 0 let initialized = false const stepLabel = document.getElementById('step-label') const stepDetail = document.getElementById('step-detail') const stepButtons = Array.from(document.querySelectorAll('.step-btn')) const prevButton = document.getElementById('prev-btn') const nextButton = document.getElementById('next-btn') function applyStep(stepIndex) { currentStepIndex = THREE.MathUtils.clamp(stepIndex, 0, STEPS.length - 1) const step = STEPS[currentStepIndex] targets.cameraPosition.set(...step.cameraPosition) targets.cameraLookAt.set(...step.lookAt) targets.groupPosition.set(...step.groupPosition) targets.groupRotation.set(...step.groupRotation) spinSpeed = step.spinSpeed if (!initialized) { camera.position.copy(targets.cameraPosition) targets.lookCurrent.copy(targets.cameraLookAt) parentGroup.position.copy(targets.groupPosition) parentGroup.rotation.copy(targets.groupRotation) initialized = true } stepLabel.textContent = step.label stepDetail.textContent = step.detail stepButtons.forEach((button, index) => { button.classList.toggle('active', index === currentStepIndex) }) prevButton.disabled = currentStepIndex === 0 nextButton.disabled = currentStepIndex === STEPS.length - 1 } stepButtons.forEach((button) => { button.addEventListener('click', () => { applyStep(Number(button.dataset.step)) }) }) prevButton.addEventListener('click', () => applyStep(currentStepIndex - 1)) nextButton.addEventListener('click', () => applyStep(currentStepIndex + 1)) window.addEventListener('keydown', (event) => { if (event.key === '1') applyStep(0) if (event.key === '2') applyStep(1) if (event.key === '3') applyStep(2) }) applyStep(0) function animate() { parentGroup.position.lerp(targets.groupPosition, 0.1) parentGroup.rotation.x += (targets.groupRotation.x - parentGroup.rotation.x) * 0.1 parentGroup.rotation.y += (targets.groupRotation.y - parentGroup.rotation.y) * 0.1 parentGroup.rotation.z += (targets.groupRotation.z - parentGroup.rotation.z) * 0.1 parentGroup.rotation.y += spinSpeed * 0.2 camera.position.lerp(targets.cameraPosition, 0.08) targets.lookCurrent.lerp(targets.cameraLookAt, 0.08) camera.lookAt(targets.lookCurrent) renderer.render(scene, camera) } renderer.setAnimationLoop(animate) window.addEventListener('resize', () => { camera.aspect = window.innerWidth / window.innerHeight camera.updateProjectionMatrix() renderer.setSize(window.innerWidth, window.innerHeight) })