## Product Lens - Is this pattern useful for real customers? Yes - What kind of customer use case does this support? - Product assemblies where parent motion controls multiple parts. - Robotics/mechanical explainers that require parent-child-grandchild kinematics. - Motion storytelling where grouped objects move as one structural unit. - Does Thob feel strong enough for this use case? - Yes. - In this task, nested mesh hierarchy (parent -> child -> grandchild) inherited transforms correctly and stayed stable. - Parent-driven behavior was predictable, offsets were preserved, and nothing broke. - What would improve the experience? - Better hierarchy tooling for duplicate/clone and bulk edits. - Clear visual separation of local vs inherited transforms. - Optional hierarchy debugging view for complex nested scenes.