## Product Lens - Is this pattern useful for real customers? Yes - What kind of customer use case does this support? - Product assemblies where parts move together while keeping relative spacing. - Educational and explainer scenes showing hierarchy and inheritance. - Motion design layouts where one parent motion drives a cluster of elements. - Does Thob feel strong enough for this use case? - Partial. The mesh-inside-mesh pattern works for parent-child inheritance, but Perspective Camera rotation seems broken because objects disappear no matter which rotation axis is used. - What would improve the experience? - Fix Perspective Camera component rotation so scene objects do not disappear during camera rotation. - Add reusable presets for common parent-child motion examples. - Provide clearer step-state visualization for guided camera plus transform sequences.