import * as THREE from 'three' const scene = new THREE.Scene() scene.background = new THREE.Color(0xeaf0f7) const camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 100) const renderer = new THREE.WebGLRenderer({ antialias: true }) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) renderer.setSize(window.innerWidth, window.innerHeight) document.body.appendChild(renderer.domElement) scene.add(new THREE.AmbientLight(0xffffff, 0.8)) const dirLight = new THREE.DirectionalLight(0xffffff, 1) dirLight.position.set(3, 4, 5) scene.add(dirLight) const floor = new THREE.Mesh( new THREE.PlaneGeometry(12, 12), new THREE.MeshStandardMaterial({ color: 0xdbe6f3, roughness: 0.95 }) ) floor.rotation.x = -Math.PI / 2 floor.position.y = -0.8 scene.add(floor) const objectA = new THREE.Mesh( new THREE.BoxGeometry(1.2, 1.2, 1.2), new THREE.MeshStandardMaterial({ color: 0x2a9d8f }) ) const objectB = new THREE.Mesh( new THREE.SphereGeometry(0.7, 32, 32), new THREE.MeshStandardMaterial({ color: 0xe76f51 }) ) scene.add(objectA, objectB) const STEPS = [ { label: 'Step 1: Focus on object A', detail: 'Camera frames object A only.', cameraPosition: [0, 1.4, 5], lookAt: [-1.2, 0, 0], a: { position: [-1.2, 0, 0], rotation: [0, 0.25, 0], visible: true }, b: { position: [1.4, 0, 0], rotation: [0, 0, 0], visible: false }, }, { label: 'Step 2: Move camera + reveal object B', detail: 'Camera shifts right and object B becomes visible.', cameraPosition: [2.2, 1.4, 5], lookAt: [1.4, 0, 0], a: { position: [-1.2, 0, 0], rotation: [0.2, 0.8, 0], visible: true }, b: { position: [1.4, 0, 0], rotation: [0, 0.2, 0], visible: true }, }, { label: 'Step 3: Final combined scene', detail: 'Both objects stay visible in one balanced view.', cameraPosition: [0.3, 2.2, 7], lookAt: [0, 0, 0], a: { position: [-1.5, 0, 0], rotation: [0.3, 1.1, 0], visible: true }, b: { position: [1.5, 0, 0], rotation: [0.1, 0.6, 0], visible: true }, }, ] const targets = { cameraPosition: new THREE.Vector3(), cameraLookAt: new THREE.Vector3(), aPosition: new THREE.Vector3(), aRotation: new THREE.Euler(), bPosition: new THREE.Vector3(), bRotation: new THREE.Euler(), } let currentStep = 0 let initialized = false const lookCurrent = new THREE.Vector3() const stepLabel = document.getElementById('step-label') const stepDetail = document.getElementById('step-detail') const stepButtons = Array.from(document.querySelectorAll('.step-btn')) const prevButton = document.getElementById('prev-btn') const nextButton = document.getElementById('next-btn') function applyStep(index) { currentStep = THREE.MathUtils.clamp(index, 0, STEPS.length - 1) const step = STEPS[currentStep] targets.cameraPosition.set(...step.cameraPosition) targets.cameraLookAt.set(...step.lookAt) targets.aPosition.set(...step.a.position) targets.aRotation.set(...step.a.rotation) objectA.visible = step.a.visible targets.bPosition.set(...step.b.position) targets.bRotation.set(...step.b.rotation) objectB.visible = step.b.visible if (!initialized) { camera.position.copy(targets.cameraPosition) lookCurrent.copy(targets.cameraLookAt) objectA.position.copy(targets.aPosition) objectA.rotation.copy(targets.aRotation) objectB.position.copy(targets.bPosition) objectB.rotation.copy(targets.bRotation) initialized = true } stepLabel.textContent = step.label stepDetail.textContent = step.detail stepButtons.forEach((button, buttonIndex) => { button.classList.toggle('active', buttonIndex === currentStep) }) prevButton.disabled = currentStep === 0 nextButton.disabled = currentStep === STEPS.length - 1 } stepButtons.forEach((button) => { button.addEventListener('click', () => applyStep(Number(button.dataset.step))) }) prevButton.addEventListener('click', () => applyStep(currentStep - 1)) nextButton.addEventListener('click', () => applyStep(currentStep + 1)) window.addEventListener('keydown', (event) => { if (event.key === '1') applyStep(0) if (event.key === '2') applyStep(1) if (event.key === '3') applyStep(2) if (event.key === 'ArrowLeft') applyStep(currentStep - 1) if (event.key === 'ArrowRight') applyStep(currentStep + 1) }) applyStep(0) function animate() { objectA.position.lerp(targets.aPosition, 0.1) objectB.position.lerp(targets.bPosition, 0.1) objectA.rotation.x += (targets.aRotation.x - objectA.rotation.x) * 0.1 objectA.rotation.y += (targets.aRotation.y - objectA.rotation.y) * 0.1 objectA.rotation.z += (targets.aRotation.z - objectA.rotation.z) * 0.1 objectB.rotation.x += (targets.bRotation.x - objectB.rotation.x) * 0.1 objectB.rotation.y += (targets.bRotation.y - objectB.rotation.y) * 0.1 objectB.rotation.z += (targets.bRotation.z - objectB.rotation.z) * 0.1 camera.position.lerp(targets.cameraPosition, 0.08) lookCurrent.lerp(targets.cameraLookAt, 0.08) camera.lookAt(lookCurrent) renderer.render(scene, camera) } renderer.setAnimationLoop(animate) window.addEventListener('resize', () => { camera.aspect = window.innerWidth / window.innerHeight camera.updateProjectionMatrix() renderer.setSize(window.innerWidth, window.innerHeight) })