feat: added Basic Rotation / Motion for vanilla in task4
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Week-1/Task-4/vanilla/index.html
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Week-1/Task-4/vanilla/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>My first three.js app</title>
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<style>
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body {
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margin: 0;
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}
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</style>
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</head>
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<body>
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<script type="module" src="/main.js"></script>
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</body>
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</html>
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Week-1/Task-4/vanilla/main.js
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Week-1/Task-4/vanilla/main.js
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import * as THREE from 'three';
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setAnimationLoop(animate);
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document.body.appendChild(renderer.domElement);
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const geometry = new THREE.BoxGeometry(1, 1, 1);
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const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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const cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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camera.position.z = 5;
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function animate(time) {
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cube.rotation.x = time / 2000;
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cube.rotation.y = time / 1000;
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renderer.render(scene, camera);
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}
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@ -4,9 +4,15 @@
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"version": "0.0.0",
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"packageManager": "yarn@1.22.22",
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"scripts": {
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"dev": "echo 'Add your Three.js dev script here'",
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"build": "echo 'Add your Three.js build script here'",
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"dev": "vite",
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"build": "vite build",
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"lint": "echo 'Add your lint script here'",
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"clean": "rm -rf dist build"
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},
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"dependencies": {
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"three": "^0.183.2"
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},
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"devDependencies": {
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"vite": "^8.0.3"
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}
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}
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