feat: added Basic Rotation / Motion for vanilla in task4

This commit is contained in:
anshk 2026-03-30 20:22:51 +05:30
parent 5d3381114d
commit d9fb575564
3 changed files with 52 additions and 3 deletions

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@ -0,0 +1,18 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>My first three.js app</title>
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<script type="module" src="/main.js"></script>
</body>
</html>

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import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate(time) {
cube.rotation.x = time / 2000;
cube.rotation.y = time / 1000;
renderer.render(scene, camera);
}

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@ -4,9 +4,15 @@
"version": "0.0.0", "version": "0.0.0",
"packageManager": "yarn@1.22.22", "packageManager": "yarn@1.22.22",
"scripts": { "scripts": {
"dev": "echo 'Add your Three.js dev script here'", "dev": "vite",
"build": "echo 'Add your Three.js build script here'", "build": "vite build",
"lint": "echo 'Add your lint script here'", "lint": "echo 'Add your lint script here'",
"clean": "rm -rf dist build" "clean": "rm -rf dist build"
},
"dependencies": {
"three": "^0.183.2"
},
"devDependencies": {
"vite": "^8.0.3"
} }
} }