feat: added task4 in vanilla

This commit is contained in:
anshk 2026-04-03 19:07:24 +05:30
parent eac76917e0
commit d00ba8cc40
2 changed files with 272 additions and 0 deletions

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@ -5,13 +5,119 @@
<meta charset="utf-8">
<title>Task4 vanilla </title>
<style>
html,
body {
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
background: #edf3fa;
font-family: "Avenir Next", "Segoe UI", sans-serif;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
#guide {
position: fixed;
top: 14px;
left: 14px;
z-index: 10;
max-width: 300px;
background: rgba(255, 255, 255, 0.88);
border: 1px solid rgba(0, 0, 0, 0.1);
border-radius: 10px;
padding: 10px;
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.12);
display: flex;
flex-direction: column;
gap: 8px;
}
#guide h2 {
margin: 0;
font-size: 14px;
color: #203448;
}
#step-label {
margin: 0;
font-size: 13px;
font-weight: 700;
color: #1b2530;
}
#step-detail {
margin: 0;
font-size: 12px;
color: #4f647a;
line-height: 1.35;
}
.row {
display: flex;
gap: 6px;
flex-wrap: wrap;
}
button {
border: 1px solid #cfd8e3;
background: #fff;
color: #203448;
border-radius: 8px;
padding: 7px 9px;
font-size: 12px;
cursor: pointer;
transition: all 0.2s ease;
}
button:hover {
border-color: #8ea2b8;
transform: translateY(-1px);
}
button.active {
background: #203448;
border-color: #203448;
color: #f4f8fb;
}
button:disabled {
opacity: 0.5;
cursor: not-allowed;
transform: none;
}
#hint {
margin: 0;
font-size: 11px;
color: #566f86;
}
</style>
</head>
<body>
<div id="guide">
<h2>Task 4: Group Motion</h2>
<p id="step-label"></p>
<p id="step-detail"></p>
<div class="row">
<button class="step-btn" data-step="0">Step 1</button>
<button class="step-btn" data-step="1">Step 2</button>
<button class="step-btn" data-step="2">Step 3</button>
</div>
<div class="row">
<button id="prev-btn">Previous</button>
<button id="next-btn">Next</button>
</div>
<p id="hint">Simple parent group animation. Keys: 1, 2, 3.</p>
</div>
<script type="module" src="/main.js"></script>
</body>

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@ -0,0 +1,166 @@
import * as THREE from 'three'
const scene = new THREE.Scene()
scene.background = new THREE.Color(0xedf3fa)
const camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 100)
const renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
scene.add(new THREE.AmbientLight(0xffffff, 0.8))
const keyLight = new THREE.DirectionalLight(0xffffff, 1)
keyLight.position.set(4, 5, 4)
scene.add(keyLight)
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(12, 12),
new THREE.MeshStandardMaterial({ color: 0xdde7f3, roughness: 0.95 })
)
floor.rotation.x = -Math.PI / 2
floor.position.y = -1.2
scene.add(floor)
const parentGroup = new THREE.Group()
const leftBox = new THREE.Mesh(
new THREE.BoxGeometry(0.9, 0.9, 0.9),
new THREE.MeshStandardMaterial({ color: 0x2a9d8f })
)
leftBox.position.x = -1.1
const rightSphere = new THREE.Mesh(
new THREE.SphereGeometry(0.55, 24, 24),
new THREE.MeshStandardMaterial({ color: 0xe76f51 })
)
rightSphere.position.x = 1.1
const topCone = new THREE.Mesh(
new THREE.ConeGeometry(0.42, 0.85, 24),
new THREE.MeshStandardMaterial({ color: 0x457b9d })
)
topCone.position.set(0, 0.95, 0)
parentGroup.add(leftBox, rightSphere, topCone)
scene.add(parentGroup)
const STEPS = [
{
label: 'Step 1: Group at rest',
detail: 'Parent group is centered and children keep their offsets.',
cameraPosition: [0, 1.7, 6],
lookAt: [0, 0, 0],
groupPosition: [0, 0, 0],
groupRotation: [0, 0, 0],
spinSpeed: 0,
},
{
label: 'Step 2: Parent rotation',
detail: 'Only parent rotates; children move together without changing local layout.',
cameraPosition: [1.7, 1.8, 5.6],
lookAt: [0, 0, 0],
groupPosition: [0, 0, 0],
groupRotation: [0.15, 0.55, 0],
spinSpeed: 0.015,
},
{
label: 'Step 3: Parent move + rotate',
detail: 'Parent shifts and rotates as one unit while child spacing stays intact.',
cameraPosition: [0.6, 2.4, 7],
lookAt: [0.4, 0.35, 0],
groupPosition: [0.7, 0.4, -0.4],
groupRotation: [0.35, 1.2, 0.2],
spinSpeed: 0.03,
},
]
const targets = {
cameraPosition: new THREE.Vector3(),
cameraLookAt: new THREE.Vector3(),
lookCurrent: new THREE.Vector3(),
groupPosition: new THREE.Vector3(),
groupRotation: new THREE.Euler(),
}
let currentStepIndex = 0
let spinSpeed = 0
let initialized = false
const stepLabel = document.getElementById('step-label')
const stepDetail = document.getElementById('step-detail')
const stepButtons = Array.from(document.querySelectorAll('.step-btn'))
const prevButton = document.getElementById('prev-btn')
const nextButton = document.getElementById('next-btn')
function applyStep(stepIndex) {
currentStepIndex = THREE.MathUtils.clamp(stepIndex, 0, STEPS.length - 1)
const step = STEPS[currentStepIndex]
targets.cameraPosition.set(...step.cameraPosition)
targets.cameraLookAt.set(...step.lookAt)
targets.groupPosition.set(...step.groupPosition)
targets.groupRotation.set(...step.groupRotation)
spinSpeed = step.spinSpeed
if (!initialized) {
camera.position.copy(targets.cameraPosition)
targets.lookCurrent.copy(targets.cameraLookAt)
parentGroup.position.copy(targets.groupPosition)
parentGroup.rotation.copy(targets.groupRotation)
initialized = true
}
stepLabel.textContent = step.label
stepDetail.textContent = step.detail
stepButtons.forEach((button, index) => {
button.classList.toggle('active', index === currentStepIndex)
})
prevButton.disabled = currentStepIndex === 0
nextButton.disabled = currentStepIndex === STEPS.length - 1
}
stepButtons.forEach((button) => {
button.addEventListener('click', () => {
applyStep(Number(button.dataset.step))
})
})
prevButton.addEventListener('click', () => applyStep(currentStepIndex - 1))
nextButton.addEventListener('click', () => applyStep(currentStepIndex + 1))
window.addEventListener('keydown', (event) => {
if (event.key === '1') applyStep(0)
if (event.key === '2') applyStep(1)
if (event.key === '3') applyStep(2)
})
applyStep(0)
function animate() {
parentGroup.position.lerp(targets.groupPosition, 0.1)
parentGroup.rotation.x += (targets.groupRotation.x - parentGroup.rotation.x) * 0.1
parentGroup.rotation.y += (targets.groupRotation.y - parentGroup.rotation.y) * 0.1
parentGroup.rotation.z += (targets.groupRotation.z - parentGroup.rotation.z) * 0.1
parentGroup.rotation.y += spinSpeed * 0.2
camera.position.lerp(targets.cameraPosition, 0.08)
targets.lookCurrent.lerp(targets.cameraLookAt, 0.08)
camera.lookAt(targets.lookCurrent)
renderer.render(scene, camera)
}
renderer.setAnimationLoop(animate)
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})