docs: updated task notes for task 1
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@ -17,7 +17,7 @@ The objective was to create a simple 3D scene with two objects in a parent-child
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## Thob Page Builder
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## Thob Page Builder
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- Possible: Yes
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- Possible: Yes
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- Notes: Implemented by putting the Earth mesh inside the Sun mesh (parent-child). Changing Sun position/scale also affects Earth as expected (Earth follows position and scale inheritance). However, when Earth position is changed directly, Earth shape appears to distort/stretch as it moves farther from Sun.
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- Notes: Implemented by putting the Earth mesh inside the Sun mesh (parent-child). Changing Sun position/scale also affects Earth as expected (Earth follows position and scale inheritance). However, when Earth position is changed directly, Earth shape appears to distort/stretch as it moves farther from Sun but when POI controls are added and we move around a bit we can notice that the earth is correct in size and shape it is just appering distorted/stretched from certain positions/angels.
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- Builder steps: Create Sun mesh -> add Earth mesh as child of Sun -> test parent transform inheritance by changing Sun position/scale -> test child local transform by changing Earth position.
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- Builder steps: Create Sun mesh -> add Earth mesh as child of Sun -> test parent transform inheritance by changing Sun position/scale -> test child local transform by changing Earth position.
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- Complexity: Easy
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- Complexity: Easy
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@ -44,7 +44,7 @@ The objective was to create a simple 3D scene with two objects in a parent-child
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## Workaround
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## Workaround
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- Is there a workaround?
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- Is there a workaround?
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- NO
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- NO
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- No, I tried a lot of different things, like many groupa and flex inside the parent mesh and different ways to place the components.
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- No, I tried a lot of different things, like grouping and wraping in flex inside the parent mesh and different ways to place the components.
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## Suggested Improvement
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## Suggested Improvement
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- What should improve in Thob?
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- What should improve in Thob?
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