Feat: added a sun and earth orbiting it in vanilla.
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@ -3,10 +3,11 @@
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>My first three.js app</title>
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<title>Solar System</title>
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<style>
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<style>
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body {
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body {
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margin: 0;
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margin: 0;
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background: white;
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}
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}
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</style>
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</style>
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</head>
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</head>
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@ -1,25 +1,52 @@
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import * as THREE from 'three';
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import * as THREE from "three"
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const scene = new THREE.Scene();
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const scene = new THREE.Scene()
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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const camera = new THREE.PerspectiveCamera(
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renderer.setSize(window.innerWidth, window.innerHeight);
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75,
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renderer.setAnimationLoop(animate);
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window.innerWidth / window.innerHeight,
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document.body.appendChild(renderer.domElement);
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0.1,
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1000
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)
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camera.position.z = 15
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const geometry = new THREE.BoxGeometry(1, 1, 1);
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const renderer = new THREE.WebGLRenderer()
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const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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renderer.setSize(window.innerWidth, window.innerHeight)
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const cube = new THREE.Mesh(geometry, material);
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renderer.setClearColor(0xffffff, 1)
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scene.add(cube);
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document.body.appendChild(renderer.domElement)
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camera.position.z = 5;
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const light = new THREE.PointLight(0xffffff, 2)
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light.position.set(0, 0, 0)
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scene.add(light)
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function animate(time) {
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// Sun
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const sunGeometry = new THREE.SphereGeometry(2, 32, 32)
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const sunMaterial = new THREE.MeshBasicMaterial({ color: "yellow" })
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const sunMesh = new THREE.Mesh(sunGeometry, sunMaterial)
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scene.add(sunMesh)
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cube.rotation.x = time / 2000;
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// Earth Orbit Group (pivot)
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cube.rotation.y = time / 1000;
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const earthOrbit = new THREE.Group()
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sunMesh.add(earthOrbit)
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renderer.render(scene, camera);
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// Earth
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const earthGeometry = new THREE.SphereGeometry(1, 32, 32)
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const earthMaterial = new THREE.MeshStandardMaterial({ color: "blue" })
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const earthMesh = new THREE.Mesh(earthGeometry, earthMaterial)
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// distance from sun
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earthMesh.position.x = 5
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earthOrbit.add(earthMesh)
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// Animation
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function animate() {
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requestAnimationFrame(animate)
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earthOrbit.rotation.y += 0.01 // orbit
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earthMesh.rotation.y += 0.05 // spin
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renderer.render(scene, camera)
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}
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}
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animate()
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