docs: added task notes for task4

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# Task: [Feature Name]
# Task: Basic Rotation / Motion
## Objective
What is the feature trying to do?
Create simple motion on an object (cube), such as constant rotation, and compare implementation across Vanilla three.js, R3F, and thob page builder.
## Vanilla three.js
-Possible: Yes / Partial / No
-Notes:
-Key concepts:
-Complexity: Easy / Medium / Hard
- Possible: Yes
- Notes: Implemented a simple cube and animated it in the render loop using `renderer.setAnimationLoop(animate)`. Rotation is updated every frame on X and Y axes.
- Key concepts: Render loop, frame-time based motion, direct `mesh.rotation` updates.
- Complexity: Easy
## R3F
-Possible: Yes / Partial / No
-Notes:
-What R3F abstracted:
-Complexity: Easy / Medium / Hard
- Possible: Yes
- Notes: Implemented the same rotating cube using `useFrame`, with per-frame rotation updates matching the Vanilla behavior.
- What R3F abstracted: Scene/render setup and loop integration are simplified with `Canvas` and `useFrame`, reducing boilerplate.
- Complexity: Easy
## Thob Page Builder
-Possible: Yes / Partial / No
-Notes:
-Builder steps:
-Complexity: Easy / Medium / Hard
- Possible: Partial
- Notes: Basic motion can be added through built-in presets, but custom animation logic cannot be authored.
- Custom animation is not possible; only the pre-provided animation can be applied.
- Builder steps:
- Add cube/object in scene.
- Select available animation preset from builder controls.
- Adjust preset options (like speed).
- Complexity: Easy
## Comparison Summary
-Possible in all 3? Yes / Partial / No
-Main differences:
-Where Thob is better:
-Where Thob is weaker:
-What feels awkward or unclear:
- Possible in all 3? Partial
- Main differences:
- Vanilla and R3F support fully custom per-frame animation logic.
- Thob supports only preset animation options.
- Where Thob is better: Fast setup for non-technical users with ready-made motion presets.
- Where Thob is weaker: No custom animation authoring for specific motion behavior.
- What feels awkward or unclear: Limited control when required motion does not match a preset.
## Limitation Type (if any)
-[ ] Editor UX limitation
-[ ] Runtime limitation
-[ ] Schema / data model limitation
-[ ] Component limitation
-[ ] Event system limitation
-[ ] Asset pipeline limitation
-[ ] Unknown / needs investigation
- [x] Editor UX limitation
- [x] Runtime limitation
- [ ] Schema / data model limitation
- [x] Component limitation
- [ ] Event system limitation
- [ ] Asset pipeline limitation
- [ ] Unknown / needs investigation
## Workaround
-Is there a workaround?
-If yes, what is it?
- Is there a workaround?
- Partial
- If yes, what is it?
- Use the closest pre-provided animation preset and tune available settings.
## Suggested Improvement
-What should improve in Thob?
-Is it:
-editor
-runtime
-component
-UX
-schema/data
- What should improve in Thob?
- Allow combining preset animation with user-defined motion parameters.
- it is:
- editor
- runtime
- component
- UX
## Difficulty Estimate
-Easy / Medium / Hard
- Hard
## Business Value
-Low / Medium / High
- High
## Recommendation
Should Thob support this better? Why?
- Yes. Motion is core to interactive 3D scenes, and lack of custom animation blocks many use cases beyond simple showcase interactions.