docs: added task notes for task4
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# Task: [Feature Name]
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# Task: Basic Rotation / Motion
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## Objective
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What is the feature trying to do?
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Create simple motion on an object (cube), such as constant rotation, and compare implementation across Vanilla three.js, R3F, and thob page builder.
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## Vanilla three.js
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-Possible: Yes / Partial / No
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-Notes:
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-Key concepts:
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-Complexity: Easy / Medium / Hard
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- Possible: Yes
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- Notes: Implemented a simple cube and animated it in the render loop using `renderer.setAnimationLoop(animate)`. Rotation is updated every frame on X and Y axes.
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- Key concepts: Render loop, frame-time based motion, direct `mesh.rotation` updates.
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- Complexity: Easy
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## R3F
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-Possible: Yes / Partial / No
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-Notes:
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-What R3F abstracted:
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-Complexity: Easy / Medium / Hard
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- Possible: Yes
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- Notes: Implemented the same rotating cube using `useFrame`, with per-frame rotation updates matching the Vanilla behavior.
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- What R3F abstracted: Scene/render setup and loop integration are simplified with `Canvas` and `useFrame`, reducing boilerplate.
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- Complexity: Easy
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## Thob Page Builder
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-Possible: Yes / Partial / No
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-Notes:
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- Possible: Partial
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- Notes: Basic motion can be added through built-in presets, but custom animation logic cannot be authored.
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- Custom animation is not possible; only the pre-provided animation can be applied.
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- Builder steps:
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-Complexity: Easy / Medium / Hard
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- Add cube/object in scene.
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- Select available animation preset from builder controls.
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- Adjust preset options (like speed).
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- Complexity: Easy
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## Comparison Summary
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-Possible in all 3? Yes / Partial / No
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- Possible in all 3? Partial
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- Main differences:
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-Where Thob is better:
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-Where Thob is weaker:
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-What feels awkward or unclear:
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- Vanilla and R3F support fully custom per-frame animation logic.
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- Thob supports only preset animation options.
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- Where Thob is better: Fast setup for non-technical users with ready-made motion presets.
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- Where Thob is weaker: No custom animation authoring for specific motion behavior.
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- What feels awkward or unclear: Limited control when required motion does not match a preset.
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## Limitation Type (if any)
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-[ ] Editor UX limitation
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-[ ] Runtime limitation
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- [x] Editor UX limitation
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- [x] Runtime limitation
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- [ ] Schema / data model limitation
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-[ ] Component limitation
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- [x] Component limitation
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- [ ] Event system limitation
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- [ ] Asset pipeline limitation
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- [ ] Unknown / needs investigation
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## Workaround
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- Is there a workaround?
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- Partial
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- If yes, what is it?
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- Use the closest pre-provided animation preset and tune available settings.
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## Suggested Improvement
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- What should improve in Thob?
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-Is it:
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- Allow combining preset animation with user-defined motion parameters.
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- it is:
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- editor
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- runtime
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- component
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- UX
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-schema/data
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## Difficulty Estimate
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-Easy / Medium / Hard
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- Hard
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## Business Value
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-Low / Medium / High
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- High
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## Recommendation
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Should Thob support this better? Why?
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- Yes. Motion is core to interactive 3D scenes, and lack of custom animation blocks many use cases beyond simple showcase interactions.
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