feat: added task3 in vanilla

This commit is contained in:
anshk 2026-04-02 19:44:16 +05:30
parent a4070e8644
commit 49c832318f
3 changed files with 271 additions and 1 deletions

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@ -12,12 +12,113 @@
width: 100%;
height: 100%;
overflow: hidden;
background: #101418;
background: #eaf0f7;
font-family: "Avenir Next", "Segoe UI", sans-serif;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
#guide {
position: fixed;
top: 14px;
left: 14px;
z-index: 10;
max-width: 290px;
background: rgba(255, 255, 255, 0.88);
border: 1px solid rgba(0, 0, 0, 0.1);
border-radius: 10px;
padding: 10px;
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.12);
display: flex;
flex-direction: column;
gap: 8px;
}
#guide h2 {
margin: 0;
font-size: 14px;
color: #203448;
}
#step-label {
margin: 0;
font-size: 13px;
font-weight: 700;
color: #1b2530;
}
#step-detail {
margin: 0;
font-size: 12px;
color: #4f647a;
line-height: 1.35;
}
.row {
display: flex;
gap: 6px;
flex-wrap: wrap;
}
button {
border: 1px solid #cfd8e3;
background: #fff;
color: #203448;
border-radius: 8px;
padding: 7px 9px;
font-size: 12px;
cursor: pointer;
transition: all 0.2s ease;
}
button:hover {
border-color: #8ea2b8;
transform: translateY(-1px);
}
button.active {
background: #203448;
border-color: #203448;
color: #f4f8fb;
}
button:disabled {
opacity: 0.5;
cursor: not-allowed;
transform: none;
}
#hint {
margin: 0;
font-size: 11px;
color: #566f86;
}
</style>
</head>
<body>
<div id="guide">
<h2>Step Guided Flow</h2>
<p id="step-label"></p>
<p id="step-detail"></p>
<div class="row">
<button class="step-btn" data-step="0">Step 1</button>
<button class="step-btn" data-step="1">Step 2</button>
<button class="step-btn" data-step="2">Step 3</button>
</div>
<div class="row">
<button id="prev-btn">Previous</button>
<button id="next-btn">Next</button>
</div>
<p id="hint">Use buttons or keys 1, 2, 3.</p>
</div>
<script type="module" src="/main.js"></script>
</body>

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@ -0,0 +1,163 @@
import * as THREE from 'three'
const scene = new THREE.Scene()
scene.background = new THREE.Color(0xeaf0f7)
const camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 100)
const renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
scene.add(new THREE.AmbientLight(0xffffff, 0.8))
const dirLight = new THREE.DirectionalLight(0xffffff, 1)
dirLight.position.set(3, 4, 5)
scene.add(dirLight)
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(12, 12),
new THREE.MeshStandardMaterial({ color: 0xdbe6f3, roughness: 0.95 })
)
floor.rotation.x = -Math.PI / 2
floor.position.y = -0.8
scene.add(floor)
const objectA = new THREE.Mesh(
new THREE.BoxGeometry(1.2, 1.2, 1.2),
new THREE.MeshStandardMaterial({ color: 0x2a9d8f })
)
const objectB = new THREE.Mesh(
new THREE.SphereGeometry(0.7, 32, 32),
new THREE.MeshStandardMaterial({ color: 0xe76f51 })
)
scene.add(objectA, objectB)
const STEPS = [
{
label: 'Step 1: Focus on object A',
detail: 'Camera frames object A only.',
cameraPosition: [0, 1.4, 5],
lookAt: [-1.2, 0, 0],
a: { position: [-1.2, 0, 0], rotation: [0, 0.25, 0], visible: true },
b: { position: [1.4, 0, 0], rotation: [0, 0, 0], visible: false },
},
{
label: 'Step 2: Move camera + reveal object B',
detail: 'Camera shifts right and object B becomes visible.',
cameraPosition: [2.2, 1.4, 5],
lookAt: [1.4, 0, 0],
a: { position: [-1.2, 0, 0], rotation: [0.2, 0.8, 0], visible: true },
b: { position: [1.4, 0, 0], rotation: [0, 0.2, 0], visible: true },
},
{
label: 'Step 3: Final combined scene',
detail: 'Both objects stay visible in one balanced view.',
cameraPosition: [0.3, 2.2, 7],
lookAt: [0, 0, 0],
a: { position: [-1.5, 0, 0], rotation: [0.3, 1.1, 0], visible: true },
b: { position: [1.5, 0, 0], rotation: [0.1, 0.6, 0], visible: true },
},
]
const targets = {
cameraPosition: new THREE.Vector3(),
cameraLookAt: new THREE.Vector3(),
aPosition: new THREE.Vector3(),
aRotation: new THREE.Euler(),
bPosition: new THREE.Vector3(),
bRotation: new THREE.Euler(),
}
let currentStep = 0
let initialized = false
const lookCurrent = new THREE.Vector3()
const stepLabel = document.getElementById('step-label')
const stepDetail = document.getElementById('step-detail')
const stepButtons = Array.from(document.querySelectorAll('.step-btn'))
const prevButton = document.getElementById('prev-btn')
const nextButton = document.getElementById('next-btn')
function applyStep(index) {
currentStep = THREE.MathUtils.clamp(index, 0, STEPS.length - 1)
const step = STEPS[currentStep]
targets.cameraPosition.set(...step.cameraPosition)
targets.cameraLookAt.set(...step.lookAt)
targets.aPosition.set(...step.a.position)
targets.aRotation.set(...step.a.rotation)
objectA.visible = step.a.visible
targets.bPosition.set(...step.b.position)
targets.bRotation.set(...step.b.rotation)
objectB.visible = step.b.visible
if (!initialized) {
camera.position.copy(targets.cameraPosition)
lookCurrent.copy(targets.cameraLookAt)
objectA.position.copy(targets.aPosition)
objectA.rotation.copy(targets.aRotation)
objectB.position.copy(targets.bPosition)
objectB.rotation.copy(targets.bRotation)
initialized = true
}
stepLabel.textContent = step.label
stepDetail.textContent = step.detail
stepButtons.forEach((button, buttonIndex) => {
button.classList.toggle('active', buttonIndex === currentStep)
})
prevButton.disabled = currentStep === 0
nextButton.disabled = currentStep === STEPS.length - 1
}
stepButtons.forEach((button) => {
button.addEventListener('click', () => applyStep(Number(button.dataset.step)))
})
prevButton.addEventListener('click', () => applyStep(currentStep - 1))
nextButton.addEventListener('click', () => applyStep(currentStep + 1))
window.addEventListener('keydown', (event) => {
if (event.key === '1') applyStep(0)
if (event.key === '2') applyStep(1)
if (event.key === '3') applyStep(2)
if (event.key === 'ArrowLeft') applyStep(currentStep - 1)
if (event.key === 'ArrowRight') applyStep(currentStep + 1)
})
applyStep(0)
function animate() {
objectA.position.lerp(targets.aPosition, 0.1)
objectB.position.lerp(targets.bPosition, 0.1)
objectA.rotation.x += (targets.aRotation.x - objectA.rotation.x) * 0.1
objectA.rotation.y += (targets.aRotation.y - objectA.rotation.y) * 0.1
objectA.rotation.z += (targets.aRotation.z - objectA.rotation.z) * 0.1
objectB.rotation.x += (targets.bRotation.x - objectB.rotation.x) * 0.1
objectB.rotation.y += (targets.bRotation.y - objectB.rotation.y) * 0.1
objectB.rotation.z += (targets.bRotation.z - objectB.rotation.z) * 0.1
camera.position.lerp(targets.cameraPosition, 0.08)
lookCurrent.lerp(targets.cameraLookAt, 0.08)
camera.lookAt(lookCurrent)
renderer.render(scene, camera)
}
renderer.setAnimationLoop(animate)
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})

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@ -8,5 +8,11 @@
"build": "vite build",
"lint": "echo 'Add your lint script here'",
"clean": "rm -rf dist build"
},
"dependencies": {
"three": "^0.183.2"
},
"devDependencies": {
"vite": "^8.0.3"
}
}